Skip to content

Commit

Permalink
Update pbr3ed.html
Browse files Browse the repository at this point in the history
  • Loading branch information
lmj01 committed Sep 25, 2023
1 parent b74f1d9 commit b29953c
Showing 1 changed file with 16 additions and 0 deletions.
16 changes: 16 additions & 0 deletions math/pbr3ed.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,22 @@ <h5>5.4 Radiometry辐射度学</h5>
<p>$$\Phi=\lim\limits_{{\Delta}t \to 0}\frac{{\Delta}Q}{{\Delta}t}=\frac{dQ}{dt}$$</p>
</div>
</div>
<div>
<h4 id="section5">7. Samping and Reconstruction</h4>
<div>
<h5>5.2.1 XYZ Color</h5>
<p>A remarkable property of the human visual system makes it possible to represent colors for human perception with just three floating-point numbers. The tristimulus theory of color perception says that all visible SPDs can be accurately represented for human observers with three values, \( \mathcal{x}_{\lambda} \), , \( \mathcal{y}_{\lambda} \) and \( \mathcal{z}_{\lambda} \). Given an emissive SPD , these values are computed by integrating its product with the spectral matching curves \(X(\lambda)\), \(Y(\lambda)\), and \(Z(\lambda)\): </p>
</div>
<div>
<h5>7.2.1 Evaluating Samping Patterns: Discrepancy</h5>
<p>Fourier analysis gave us one way of evaluating the quality of a 2D sampling pattern, but it took us only as far as being able to quantify the improvement from adding more evenly spaced samples in terms of the band-limited frequencies that could be represented</p>
<p>Outside of Fourier analysis, mathematicians have developed a concept called discrepancy that can be used to evaluate the quality of a pattern of -dimensional sample positions. </p>
<blockquote cite="https://developer.nvidia.com/rtx/dlss">
Nvidia应用深度学习研究副总裁Bryan Catanzaro表示,原生分辨率不再是游戏中实现最大图形保真度的最佳解决方案,游戏图形行业在未来正朝着更加依赖AI图像重建和基于AI的图形渲染的方向发展。
</blockquote>
<p></p>
</div>
</div>
</div>
</body>
</html>

0 comments on commit b29953c

Please sign in to comment.