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# Mapping | ||
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mapping映射是一个广泛的概念,通常指的是将一种数据或坐标系统转换为另一种数据或坐标系统的过程 | ||
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## Bump Mapping | ||
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法线映射是一种技术,通过将详细的法线信息(通常存储在纹理中)应用到表面,来模拟复杂的表面细节和光照效果 | ||
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它faking捏造 the lighting of bumps吐 and dents凹 (e.g. bump mapping, parallax mapping) | ||
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- J.F. Blinn. Simulation of wrinkled surfaces. In Proceedings of the 5th annual conference on Computer graphics and interactive techniques, pages 286–292, 1978 | ||
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## Displacement mapping | ||
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## Environment Mapping | ||
环境映射是一种反射效果,通过将周围环境的图像映射到对象的表面来创建反射效果 |
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