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# ECS(Entity-Component-System) | ||
> 一种主要用于游戏开发的架构模式 | ||
## [EnTT](https://github.com/skypjack/entt) | ||
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more | ||
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EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. | ||
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# Gizmo | ||
> 小部件 | ||
- [izmo control library for 3D object manipulation (4x4 matrix) ](https://github.com/CedricGuillemet/LibGizmo) | ||
- [ImGui GIZMO widget - 3D object manipulator / orientator](https://github.com/BrutPitt/imGuIZMO.quat) | ||
- [Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui ](https://github.com/CedricGuillemet/ImGuizmo) |
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