A port to Godot 4.3 of the old school 2D Sonic the Hedgehog games (Sonic 1,2,3&K, CD, Mania), following Sonic Physics Guide
Uses godot-rust, if you make changes to the rust code remember to rebuild it!
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- Accurate player slope collision and physics
- Running
- Airborne
- Rolling
- Getting hit
- Attacking + Badnik bounce
- Underwater
- Super Forms
- Tile collision
- Hitboxes
- (Sloped) Solid Objects
- Camera
- Looking up and down movement of the camera
- Parallax background
- UI
- Music
- Sound effects
- Shields
- Super Fast Shoes
- Invincibility
- Special stages
- Rings
- Spikes
- (Diagonal) Springs
- Item Monitors
- Bumpers
- Pushable blocks
- Breakable Blocks and Rocks
- Breaking Walls
- Buttons
- Checkpoints
- Bridges
- Air Bubble Maker
- Water Bubble
- End of Level Capsules
- S Tunnels
- Seesaws
- Flippers
- Fans
- Spike Traps
- Conveyor Belts
- Spring Ramps
- Spring Caps
- Spinners
- Ski Lifts
- Balloons
- Cannons
- Bouncy Mushrooms
- Motobug
- Choppers
- Buzz Bombers
- Crabmeats
- Caterkillers
- Test stage
- Green Hill recreation