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main1: | ||
go build -o main1 main1.go common.go | ||
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main2: | ||
go build -o main2 main2.go common.go | ||
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.PHONY: run1 run2 clean | ||
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run1: main1 | ||
./main1 <input | ||
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run2: main2 | ||
./main2 <input | ||
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clean: | ||
rm -f main1 main2 | ||
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--- Day 18: Lavaduct Lagoon --- | ||
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Thanks to your efforts, the machine parts factory is one of the first | ||
factories up and running since the lavafall came back. However, to | ||
catch up with the large backlog of parts requests, the factory will | ||
also need a large supply of lava for a while; the Elves have already | ||
started creating a large lagoon nearby for this purpose. | ||
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However, they aren't sure the lagoon will be big enough; they've asked | ||
you to take a look at the dig plan (your puzzle input). For example: | ||
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R 6 (#70c710) | ||
D 5 (#0dc571) | ||
L 2 (#5713f0) | ||
D 2 (#d2c081) | ||
R 2 (#59c680) | ||
D 2 (#411b91) | ||
L 5 (#8ceee2) | ||
U 2 (#caa173) | ||
L 1 (#1b58a2) | ||
U 2 (#caa171) | ||
R 2 (#7807d2) | ||
U 3 (#a77fa3) | ||
L 2 (#015232) | ||
U 2 (#7a21e3) | ||
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The digger starts in a 1 meter cube hole in the ground. They then dig | ||
the specified number of meters up ( U ), down ( D ), left ( L ), or | ||
right ( R ), clearing full 1 meter cubes as they go. The directions are | ||
given as seen from above, so if "up" were north, then "right" would be | ||
east, and so on. Each trench is also listed with the color that the | ||
edge of the trench should be painted as an [1]RGB hexadecimal color | ||
code . | ||
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When viewed from above, the above example dig plan would result in the | ||
following loop of trench ( # ) having been dug out from otherwise | ||
ground-level terrain ( . ): | ||
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####### | ||
#.....# | ||
###...# | ||
..#...# | ||
..#...# | ||
###.### | ||
#...#.. | ||
##..### | ||
.#....# | ||
.###### | ||
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At this point, the trench could contain 38 cubic meters of lava. | ||
However, this is just the edge of the lagoon; the next step is to dig | ||
out the interior so that it is one meter deep as well: | ||
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####### | ||
####### | ||
####### | ||
..##### | ||
..##### | ||
####### | ||
#####.. | ||
####### | ||
.###### | ||
.###### | ||
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Now, the lagoon can contain a much more respectable 62 cubic meters of | ||
lava. While the interior is dug out, the edges are also painted | ||
according to the color codes in the dig plan. | ||
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The Elves are concerned the lagoon won't be large enough; if they | ||
follow their dig plan, how many cubic meters of lava could it hold? | ||
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--- Part Two --- | ||
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The Elves were right to be concerned; the planned lagoon would be much | ||
too small . | ||
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After a few minutes, someone realizes what happened; someone swapped | ||
the color and instruction parameters when producing the dig plan. They | ||
don't have time to fix the bug; one of them asks if you can extract the | ||
correct instructions from the hexadecimal codes. | ||
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Each hexadecimal code is six hexadecimal digits long. The first five | ||
hexadecimal digits encode the distance in meters as a five-digit | ||
hexadecimal number. The last hexadecimal digit encodes the direction to | ||
dig : 0 means R , 1 means D , 2 means L , and 3 means U . | ||
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So, in the above example, the hexadecimal codes can be converted into | ||
the true instructions: | ||
* #70c710 = R 461937 | ||
* #0dc571 = D 56407 | ||
* #5713f0 = R 356671 | ||
* #d2c081 = D 863240 | ||
* #59c680 = R 367720 | ||
* #411b91 = D 266681 | ||
* #8ceee2 = L 577262 | ||
* #caa173 = U 829975 | ||
* #1b58a2 = L 112010 | ||
* #caa171 = D 829975 | ||
* #7807d2 = L 491645 | ||
* #a77fa3 = U 686074 | ||
* #015232 = L 5411 | ||
* #7a21e3 = U 500254 | ||
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Digging out this loop and its interior produces a lagoon that can hold | ||
an impressive 952408144115 cubic meters of lava. | ||
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Convert the hexadecimal color codes into the correct instructions; if | ||
the Elves follow this new dig plan, how many cubic meters of lava could | ||
the lagoon hold? | ||
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References | ||
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1. https://en.wikipedia.org/wiki/RGB_color_model#Numeric_representations |
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package main | ||
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import ( | ||
"bufio" | ||
"fmt" | ||
"os" | ||
"strings" | ||
) | ||
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type Op struct { | ||
Dir string | ||
Steps int | ||
Color string | ||
} | ||
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type P struct{ R, C int } | ||
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var Delta = map[string]P{ | ||
"U": {-1, 0}, | ||
"R": {0, 1}, | ||
"D": {1, 0}, | ||
"L": {0, -1}, | ||
} | ||
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func parse() []Op { | ||
scanner := bufio.NewScanner(os.Stdin) | ||
var ops []Op | ||
for scanner.Scan() { | ||
line := scanner.Text() | ||
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var op Op | ||
_, _ = fmt.Sscanf(line, "%s %d %s", &op.Dir, &op.Steps, &op.Color) | ||
op.Color = strings.Trim(op.Color, "()#") | ||
ops = append(ops, op) | ||
} | ||
return ops | ||
} |
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