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Lag and high diff time in MapMgr after some uptime. #1166
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Look, map 571 not only the slowest exec time, also maps 1 and 0. I think issue not in massive spawning on map, issue in other place. |
yes, all continets appeared. but 571 - always first. |
need this measurements with "use unordered_map instead of TypeUnorderedMap" commit active. as i think, this may be related... |
possible problem founded... |
i just compiled server on localhost and its like 1200 ms LAG. no ping. but LAG is horrble. 👎 |
More info: This still happening after WorldStates speedup and some others, but now instead of increase CPU use to 100%, increase it just to 60%-70%... so seems like when some player make something, MapMgr increase its load too much until next server restart and also seems to be something with high locking. |
Issue start happening if you compile at the same time as mangos is running. Not always but most cases, specially after some time uptime. |
news ? |
Still happens. |
not happens?!! |
Possible yes, but after lots of changes, better to continue on #1402 |
2012-09-15 00:45:47 ERROR:[WorldStatistic]: AuctionBot: 0 AuctionMgr: 0 BattleGroundMgr: 0 CLI: 0 LFGMgr: 0 MapMgr: 819 MapPersistentStateMgr: 0 MapUpdates: 0 MassMailMgr: 0 OutdoorPvPMgr: 0 Quests+RandomBG: 0 RemoveAllObjectsInRemoveList: 0 Sessions: 49 TerrainMgr (Grid/Vmap): 0 UpdateResultQueue: 0 Weather and Uptime: 0
2012-09-15 00:45:47 ERROR:[MapStatistic]: (id 571, inst 0, diff 0): AVG exec time 243.786484 ms, objects/type: 0 Objects, 0 Items, 0 Containers, 2537 Units, 161 Players, 1946 GOs, 2 DynamicGOs, 38 Corpses, 11588 Auras, 7987 Holders
2012-09-15 00:45:47 ERROR:[MapStatistic]: (id 1, inst 0, diff 0): AVG exec time 206.493134 ms, objects/type: 0 Objects, 0 Items, 0 Containers, 2312 Units, 143 Players, 1047 GOs, 1 DynamicGOs, 113 Corpses, 7838 Auras, 5341 Holders
2012-09-15 00:45:47 ERROR:[MapStatistic]: (id 0, inst 0, diff 0): AVG exec time 144.750153 ms, objects/type: 0 Objects, 0 Items, 0 Containers, 1888 Units, 118 Players, 1601 GOs, 0 DynamicGOs, 100 Corpses, 5700 Auras, 3958 Holders
And this in my realm with less population. 819 ms.
Also i add a new clue, sometimes when i compile mangos at the same time as is in execution, this starts happens. Even if uptime is less than 2 hours and players are 700-900.
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