What's Changed
- Add gold mechanic by @matt-dray in #2
- Add enemy, food source by @matt-dray in #3
- Add simple inventory by @matt-dray in #10
- Basic adjustment of pkgdown by @matt-dray in #11
- Add enemy autobattle, is_alive state, handle apple anomalies by @matt-dray in #12
- Improve documentation of dungeon functions by @matt-dray in #19
- Correct error in
sample()
'ssize
argument by @matt-dray in #20 - tests: 'generate_dungeon()' {testthat} snapshots by @trevorld in #21
- Put gameplay into procedural dungeons by @matt-dray in #23
- Add hex, favicons by @matt-dray in #24
- Make enemy move randomly by @matt-dray in #25
- Add enemy pathfinding by @matt-dray in #28
- Fix collision and apple bugs by @matt-dray in #33
- Add sfx, close #9, bump v0.1.0 by @matt-dray in #34
New Contributors
- @matt-dray made their first contribution in #2
- @trevorld made their first contribution in #21
Full Changelog: https://github.com/matt-dray/r.oguelike/commits/v0.1.0