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An exploration-rhythm RPG made with Go and SDL.

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Lyn's Rhythm Dungeon

codecov

Why Go?

  • Simple, readable, performant code.
  • Compiles to native executables. Simplifies sharing games, and doesn't rely on just-in-time compilation.
  • Garbage collection is very low latency, compared to Java or C# which focus on throughput.
  • First-class support for concurrency, memory allocation, and unit testing.

Getting Started (macOS)

make deps
make build
make run

About

An exploration-rhythm RPG made with Go and SDL.

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