Blockbuster 1.4.7
Another patch update. This patch update is what I waited for a long time! This update integrates Blockbuster with Metamorph. This makes Blockbuster able to perform Metamorph's abilities, attacks and abilities as well as to use Metamorph's morphs for actor morphing. From now and on, Blockbuster isn't a standalone mod. It requires Metamorph.
Important: due to integration, the format of custom models and skins was changed, so before trying out this update, make sure to back up your world as it may make all your actors morphless (invisible actors with shadows).
Special thanks to The Minebox, Badr, Tom Soel and Vasily12345 for beta-testing and suggesting features for this update!
General
- Added config options:
- Recording countdown (suggested by The Minebox)
- Disable teleport to director block with playback (suggested by badr)
- Enable command action recording
- Camera step and rotation factors for keys
directions
- Adapted
MORPH
action to Metamorph's integration - Adapted actor and director GUIs to Metamorph's integration
- Removed
/morph
command and morphing capability from Blockbuster - Replaced
Custom Model
andSkin
fields with morph picker - Works with Metamorph
1.1.1
Actors
- Added default
fred
custom model (4px wide arms with overlays) - Flipped texture of actor configuration item (thanks to Tom Soel)
- Increased item pick-up delay (from
10
to40
) - Implemented item pick-up animation (item magnet-like animation)
- Made actors rideable (sneak + right click is to start record)
Camera
- Added
cubic
path fixture interpolation - Added keys for more precise player position and angle adjustments (under Blockbuster Camera Control category)
Commands
- Added
/camera path
subcommands:/camera path add
– add a point in a path fixture/camera path edit
– edit a point in a path fixture/camera path remove
– remove a point from path fixture/camera path move
– move a point to another index in a path fixture/camera path goto
– go to a point in a path fixture (like/camera goto
, but specific for path fixtures)
- Added
/camera step
which moves player absolutely or relatively - Added
/camera rotate
which rotates player absolutely or relatively - Added
/director spawn
subcommand (spawns actors in director block at given tick in pause mode) - Added
/record
command with four sub-commands:/record get
– output the data tag of the action in given player recording and tick/record set
– set an action in given player recording at given tick/record info
– output the information about given player recording/record search
– find actions of specified type in given player recording
Director block
- Added a replay thumbnail in director block GUI (thanks to badr)
- Added director block break confirmation (thanks to Tom Soel)
- Added duplicate button in director block GUI (thanks to badr)
- Added error messages and red labels when
Recording ID
field is empty (thanks to The Minebox) - Fixed toggle replay bug in director block GUI (thanks to badr)
- When registering device item is attached to director block, using the item will bring up director block GUI
Recording
- Added
COMMAND
action (which executes command based on actor) - Added
MORPH_ACTION
action (which basically executes morph's action) - Corrected
ATTACK
action's direction vector - Fixed NPE crash at the end of playback with mounts (thanks to Tom Soel)
There were also few bugs during testing which lead to game crash, but they're not listed here, since they were fixed during the release (thus it will be inappropriate add them since they weren't present in previous update).
Downloads are on CurseForge. Don't forget to install Metamorph too.