Blockbuster 1.6.5
This is a little update features two neat features, and mostly bug fixes. A couple of things to note about this update:
- MagicaVoxel code was rewritten, and now the new code shows models differently, so if you MagicaVoxel models before in
1.6.3
or1.6.4
, it will break poses and general position and orientation of these models. You'll have to reconfigure your morphs, so don't update until you finish current project. - MorePlayerModels-like models (
alex_3d
,fred_3d
andsteve_3d
) were added. Please remove your 3D (alex_3d
,fred_3d
andsteve_3d
) models if you have installed it before. - I fixed some bug, which caused countdown and some other features to run twice as fast, so apparently the countdown wasn't 3 seconds all that time, but rather 1.5 seconds... My life have been a lie...
Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- Added multiple object parsing to vox reader to be able to use multiple limbs
- Added
offset
scale option to custom model code - Added 3D model variants to Blockbuster
- Changed the color of model blocks in F3 state when they're not enabled (to something like yellow, because green and red are already occupied by director blocks)
- Changed particle morph spawning particles on the client side rather than on the server side
- Fixed
this.model
beingnull
(reported by _Paddi) - Fixed sequencer and custom morph can merge interactions are wrong...
- Fixed post and pre delays are not applying first/last frames on the actor during delay periods
- Fixed prefix generation when the scene name has prefix, i.e. scene name is
tia_6
, but the first replay becomestia_1
instead oftia_6_1
- Fixed vanilla morph not working with BB gun properly (reported by Centryfuga)
- Fixed fake player being twice as fast with scenes (reported by SillySheep)
Downloads are on CurseForge. Don't forget to install Metamorph and McLib too.