Releases: mchorse/blockbuster
Blockbuster 1.4.6
Another patch update. This patch is quite useful and contains one bug fix and two very useful config options. This patch fixes annoying scrolling in director block GUI and adds two config options for controlling render and tracking range of the actors, allowing players to render actors from much further distance (up to 1024 blocks away).
- Added
actor_rendering_range
config option (client related) - Added
actor_tracking_range
config option (server related) - Added a label on top of text field in director block GUI
- Added
DAMAGE
action which does self-damage to the entity actor - Added the ability to commit suicide during recording (simply use
/kill
command during recording) - Fixed reset scrolling bug in director block GUI
Blockbuster 1.4.5
Another patch update. This patch adds an attack action, fixes hand held items position slightly, and adds two options.
- Added
ATTACK
action (now you can hit entities, yay! Unfortunately, it's always2.0
damage) - Added two mod options:
- Apply fall damage (by default is
true
) - Record attack action on hand swipe (by default is
false
)
- Apply fall damage (by default is
- Fixed hand held items positions (they were a little bit off)
- Fixed X-axis aligned first person display of arms
Blockbuster 1.4.4
Another patch update. Another patch for Blockbuster mod. This patch fixes bugs which were found by users. Those are mostly actor bugs.
- Apply fall damage on actors (reported by AlpesH312)
- Make actors trigger pressure plates (reported by Tilairgan, long time ago)
- Fix (for 1.11 version) holding hand status (reported by Juan Lopez on YT)
Blockbuster 1.4.3
Another patch update. This patch is aimed at fixing few things and maybe some enhancements.
- Change the recording command message to
To record $name, click here.
(for understanding which actor to record) - Fix
steve
andalex
armor desynchronization (thanks to ReflectedMantis) - When invoked
/action record
with director block coordinates and if director block is playing, then stop director block playback
Blockbuster 1.4.2
This is a small patch that adds few user requested features. Somebody might get excited for this.
- Added legacy compatibility for pre-
1.3
director blocks (requested by NlL5) - Added support for arm postures and item animations (suggested by RedComet2000)
- Comes in effect after making a new player recordings (since some new data needs to be recorded)
- Added
Hands
field in player recording frame data structure
Blockbuster 1.4.1
This is a small patch that fixes several things, and adds one configuration option. If you would like to support me, use following AdFly link (it points out to this page).
- Added
Switch to Spectator
configuration option inCamera
category - Added creation of
alex
andsteve
skins folders (thanks to badr and to people who didn't knew where to put their skins) - Fixed
Error executing task
while saving of player recordings
Blockbuster 1.4 (Slow-Mo update)
Update 1.4 is mainly focused at improving the quality of recording and playback. From now and on, Blockbuster mod supports recording with Minema mod (in 1.3 and below, captured video with Minema would came out very awful).
Other than that, there was also lots of enhancements and bug fixes (mainly, thanks to @NlL5). By far, it's the biggest update ever.
Important: camera and recording files from previous versions not supported by this update (I'm sorry, I'm really really bad at supporting formats). Next version will be less likely to break the format.
Tutorial Playlist
Change Log
- Added actor spawn egg to Blockbuster tab
- Added button "Record" which simplifies recording of ghost actors
- Added camera tracking (server will remember which camera profile you had)
- Added command
/model
with two sub-commands:/model export
– previously known as/export-model
/model request
– request models and skins from server
- Added configuration (see Mod Options in main/in-game menu)
- General
- Send models and skins when player logs in?
- Clean downloads folder when exiting from server
- Recording
- Recording frame delay
- Automatic record unload time
- Turn on automatic record unloading?
- Record tick synchronization rate
- Camera
- Default fixture duration
- Duration increase/decrease step
- Interpolate target fixtures?
- Target interpolation value
- General
- Added more detailed tooltips to items and blocks
- Added support for camera's Field-Of-View (
fov
) and roll (rotation across Z-axis) parameters - Added sub-commands for
/camera
:/camera default
– reset camera's roll and FOV/camera fov
– set FOV of the camera/camera roll
– set roll of the camera
- Added sub-commands for
/action
:/action clear
– clears cached records on the client/action request
– requests server to send a record to current client
- Added support for
ResourceLocation
skins (you can reference Minecraft or other mod resources usingdomain:path
format) - Changed default scale of the actors to correspond to real players (@NlL5)
- Converted camera profile format to JSON
- Converted player recording format to NBT
- Fixed actor detaching (@NlL5)
- Improved player recording (smooth as silk)
- Improved camera playback (synchronized with actors ticks)
- Improved formatting of commands
- Switched camera duration to tick units (
20
ticks per second) - Removed shadows for invisible actors (@NlL5)
- Removed camera duration formatting (
s
,m
andh
suffixes are gone) - Renamed the "Undocumented Feature" to "Camera Marker."
Preview 1.3.1
Preview release (pre-release) of Blockbuster 1.3.1 (Slow-Mo) update. Features featured in this update are described in the issue #11. Don't worry about technical details, just move to the descriptions.
Here are two test videos that showcasing the possible output of this mod:
Attention: due to the drastic changes in the camera code, there are few things to consider:
- Old camera format doesn't work, sorry. New format is described in JSON.
- Due to transition to frame-based recording, the duration of camera fixtures are changed to ticks. To calculate the duration for your camera fixture:
- Measure the amount of actor ticks needed to be captured by the camera (use "undocumented feature" key for measuring actor ticks during action recording)
- Apply this formula:
actor_ticks / 10 * limit_frame_rate
where:
actor_ticks
are measured actor ticks and
limit_frame_rate
is the limit frame rate set in the Minema or Minecraft's video settings
Recording files from 1.3 and below are also incompatible with this version, sorry 😞
Happy machinimating! 😄
Blockbuster 1.3
Release 1.3 is mainly focused on giving your actors custom look. Except custom models and player morphing, director block was changed drastically. The director map block was removed, and its functionality was merged with director block.
This release provides two jars, for 1.10.2 (primarily) and for 1.9.4 (meh).
Attention: because of the changes of how director block stores the information about its cast, the new update will reset your director blocks' casts. Be careful, backup your world before using this update!
Also, this release provides a web app called McME (Minecraft Model Editor) for creating and editing custom models.
Tutorial Playlist
Change Log
- Added support for JSON custom models for actors
- Added support for player morphing based on JSON custom models
- Added multiplayer support (models and skins can be saved in world saves, and loaded by clients)
- Added client-side
morph
command that allows player to morph into custom models in multiplayer - Added client-side
export-model
command that allows users to export in-game models into JSON format (basic non-optimal export, better than nothing, though) - Added three optional arguments to
/action record
- Added support for placing multiblock blocks (like bed or door)
- Fixed crash on dedicated server (previously known to be fixed)
- Improved a little bit
look
andfollow
camera fixtures - Merged functionality of director map block with director block
- Renamed top-level package from
noname
tomchorse
- Removed director map block
- Updated actor GUI for using custom models
- Updated director block GUI for manipulating replays
Pre-Release 1.3
Pre-Release of Blockbuster 1.3.
1.3 release adds custom models in the game. Those models can be used either by actors or by players (morphing). There's lots of usage for player morphing, starting out with more customized role-playing, ending with props hide and seek. Test video that was recorded in early development:
1.3 release will be updated to 1.10.2, if the vote percentage would stay the same. Make sure to cast a vote in the poll, if you have a minecraft forum account.
Release will come out after one machinima, some testing and video tutorials would be done. For change log, check out CHANGELOG.md
at this tag. README.md
also has been updated.
Also check out McME, the JSON model editor created for this Blockbuster 1.3 release.