Simple Video player write in swift
Example: ViewController > viewDidLoad
let mLVideoPlayer = MLVideoPlayer(url: "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4", width: 280, height: 200)
self.addChild(mLVideoPlayer.viewController)
self.view.addSubview(mLVideoPlayer.viewController.view)
mLVideoPlayer.viewController.didMove(toParent: self)
MLLineChart Docs (100% documented)
- iOS 10.0+
- Xcode 10.0+
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate MLVideoPlayer into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
pod 'MLVideoPlayer', '~> 1.0.0'
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate MLVideoPlayer into your Xcode project using Carthage, specify it in your Cartfile
:
github "micheltlutz/MLVideoPlayer" ~> 1.0.0
Swift Package Manager
To use MLVideoPlayer as a Swift Package Manager package just add the following in your Package.swift file.
// swift-tools-version:4.2
import PackageDescription
let package = Package(
name: "HelloMLVideoPlayer",
dependencies: [
.package(url: "https://github.com/micheltlutz/MLVideoPlayer.git", .upToNextMajor(from: "1.0.0"))
],
targets: [
.target(name: "HelloMLVideoPlayer", dependencies: ["MLVideoPlayer"])
]
)
If you prefer not to use either of the aforementioned dependency managers, you can integrate MLVideoPlayer into your project manually.
Git Submodules
- Open up Terminal,
cd
into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init
- Add MLVideoPlayer as a git submodule by running the following command:
$ git submodule add https://github.com/micheltlutz/MLVideoPlayer.git
$ git submodule update --init --recursive
-
Open the new
MLVideoPlayer
folder, and drag theMLVideoPlayer.xcodeproj
into the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Select the
MLVideoPlayer.xcodeproj
in the Project Navigator and verify the deployment target matches that of your application target. -
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+
button under the "Embedded Binaries" section. -
You will see two different
MLVideoPlayer.xcodeproj
folders each with two different versions of theMLVideoPlayer.framework
nested inside aProducts
folder.It does not matter which
Products
folder you choose from. -
Select the
MLVideoPlayer.framework
. -
And that's it!
The
MLVideoPlayer.framework
is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
Embedded Binaries
- Download the latest release from https://github.com/micheltlutz/MLVideoPlayer/releases
- Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
- In the tab bar at the top of that window, open the "General" panel.
- Click on the
+
button under the "Embedded Binaries" section. - Add the downloaded
MLVideoPlayer.framework
. - And that's it!
Issues and pull requests are welcome!
Michel Lutz @michel_lutz - My Site
MLVideoPlayer is released under the MIT license. See LICENSE for details.