-
Notifications
You must be signed in to change notification settings - Fork 613
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
C# Record and Playback APIs (SDK binary compatible version) #1711
base: develop
Are you sure you want to change the base?
Conversation
…on.cs Co-Authored-By: Derek M. <[email protected]>
This reverts commit 6b58afb. # Conflicts: # include/k4arecord/record.h # src/csharp/Record/Exceptions/AzureKinectCreateRecordingException.cs # src/csharp/Record/RecordLogger.cs # src/csharp/SDK/Logger.cs # src/csharp/SDK/Native/LoggingTracer.cs # src/csharp/Tests/Record.UnitTests/LoopbackTests.cs # src/record/sdk/record.cpp
|
Sorry about the delay replying. I don't have build automation or an installer, but I have added a release with the manual build I've been using for a few months: https://github.com/valdperformance/Azure-Kinect-Sensor-SDK/releases/tag/27e38c1 These files, if referenced from a .NET project, are able to access the recording and playback capabilities in the official SDK binaries. I just add the tools folder to my |
Fixes #573
Description of the changes:
A rebased version of Brent-A's #822, minus the native library logging changes. This is therefore binary-compatible with the official
Azure Kinect Body Tracking SDK 1.1.0\tools
.I hope Brent-A's version gets merged and included in the next official version, but I'm leaving this here just in case anyone else finds it useful in the mean time.
Before submitting a Pull Request:
I tested changes on: