This repository was archived by the owner on Feb 23, 2026. It is now read-only.
Releases: microsoft/DXUT
Releases · microsoft/DXUT
November 2020 (11.25)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
June 2020 (11.24)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Retired VS 2015 projects
January 16, 2020 (11.23)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
April 26, 2019 (11.22)
- Added VS 2019 desktop projects
- VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
- Minor code cleanup
July 12, 2018 (11.21)
- Code cleanup
May 31, 2018 (11.20)
- VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
The VS 2017 projects for Win32 desktop now require VS 2017 (15.7 update) or later
May 11, 2018 (11.19)
- Support for Direct3D 11.2 no longer requires define
USE_DIRECT3D11_2 - Retired VS 2013 projects
- Code cleanup
February 27, 2018 (11.18)
- Fixed array length mismatch issue with
TOTAL_FEATURE_LEVELS - Fixed optional Direct3D 11.4 support in VS 2013/2015 projects
- Minor code cleanup
Last release to support VS 2013
November 2, 2017 (11.17)
- VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
- Optional support for Direct3D 11.4 (define
USE_DIRECT3D11_4in projects using the 14393 or later Windows 10 SDK)
October 13, 2017 (11.16)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Updated for VS 2017 update 15.1 - 15.3 and Windows 10 SDK (15063)