Skip to content
This repository was archived by the owner on Feb 23, 2026. It is now read-only.

Releases: microsoft/DXUT

March 10, 2017 (11.15)

10 Mar 23:01

Choose a tag to compare

  • Add VS 2017 projects
  • Minor code cleanup

September 15, 2016 (11.14)

15 Sep 23:23

Choose a tag to compare

  • Updated WICTextureLoader and ScreenGrab

August 2, 2016 (11.13)

02 Aug 18:14

Choose a tag to compare

  • Updated for VS 2015 Update 3 and Windows 10 SDK (14393)

April 26, 2016 (11.12)

26 Apr 21:10

Choose a tag to compare

  • Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
  • Retired VS 2012 projects and obsolete adapter code
  • Minor code and project file cleanup

November 30, 2015 (11.11)

01 Dec 01:22

Choose a tag to compare

  • Updated DDSTextureLoader, ScreenGrab, DXERR
  • Updated for VS 2015 Update 1 and Windows 10 SDK (10586)

This is the last release to support VS 2012

July 29, 2015 (11.10)

29 Jul 17:33

Choose a tag to compare

  • Updated for VS 2015 and Windows 10 SDK RTM
  • Retired VS 2010 projects

June 16, 2015 (11.09)

17 Jun 00:00

Choose a tag to compare

  • Optional support for Direct3D 11.3 (define USE_DIRECT3D11_3 in VS 2015 projects)

April 20, 2015 (11.08)

15 Apr 01:02

Choose a tag to compare

  • Fix for auto-gen of volume textures
  • More updates for VS 2015

DXUT11 is now licensed under the MIT license rather than the MS-PL

This version has a hotfix applied since the original April 14, 2015 release.

September 14, 2013 (11.03)

15 Apr 01:03

Choose a tag to compare

  • Removed dependencies on the D3DX9 and D3DX11 libraries, so DXUT no longer requires the legacy DirectX SDK to build. It does require the d3dcompiler.h header from the Windows 8.x SDK.
  • Includes standalone DDSTextureLoader, WICTexureLoader, ScreenGrab, and DxErr modules.
  • Removed support for Direct3D 9 and Windows XP
  • Deleted the DXUTDevice9.h/.cpp, SDKSound.h/.cpp, and SDKWaveFile.h/.cpp files
  • Deleted legacy support for MCE relaunch
  • General C++ code cleanups (nullptr, auto keyword, C++ style casting, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
  • SAL2 annotation and /analyze cleanup
  • Added DXUTCompileFromFile, DXUTCreateShaderResourceViewFromFile, DXUTCreateTextureFromFile, DXUTSaveTextureToFile helpers
  • Added '-forcewarp' command-line switch
  • Added support for DXGI 1.1 and 1.2 formats
  • Added Direct3D 11.1 Device/Context state
  • Support Feature Level 11.1 when available

October 21, 2013 (11.04)

15 Apr 01:03

Choose a tag to compare

  • Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
  • Minor fixes for systems which only have a "Microsoft Basic Renderer" device