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Releases: microsoft/DXUT
Releases · microsoft/DXUT
March 10, 2017 (11.15)
- Add VS 2017 projects
- Minor code cleanup
September 15, 2016 (11.14)
- Updated WICTextureLoader and ScreenGrab
August 2, 2016 (11.13)
- Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
April 26, 2016 (11.12)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Retired VS 2012 projects and obsolete adapter code
- Minor code and project file cleanup
November 30, 2015 (11.11)
- Updated DDSTextureLoader, ScreenGrab, DXERR
- Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
This is the last release to support VS 2012
July 29, 2015 (11.10)
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 projects
June 16, 2015 (11.09)
- Optional support for Direct3D 11.3 (define
USE_DIRECT3D11_3in VS 2015 projects)
April 20, 2015 (11.08)
- Fix for auto-gen of volume textures
- More updates for VS 2015
DXUT11 is now licensed under the MIT license rather than the MS-PL
This version has a hotfix applied since the original April 14, 2015 release.
September 14, 2013 (11.03)
- Removed dependencies on the D3DX9 and D3DX11 libraries, so DXUT no longer requires the legacy DirectX SDK to build. It does require the d3dcompiler.h header from the Windows 8.x SDK.
- Includes standalone DDSTextureLoader, WICTexureLoader, ScreenGrab, and DxErr modules.
- Removed support for Direct3D 9 and Windows XP
- Deleted the DXUTDevice9.h/.cpp, SDKSound.h/.cpp, and SDKWaveFile.h/.cpp files
- Deleted legacy support for MCE relaunch
- General C++ code cleanups (nullptr, auto keyword, C++ style casting, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
- SAL2 annotation and /analyze cleanup
- Added DXUTCompileFromFile, DXUTCreateShaderResourceViewFromFile, DXUTCreateTextureFromFile, DXUTSaveTextureToFile helpers
- Added '-forcewarp' command-line switch
- Added support for DXGI 1.1 and 1.2 formats
- Added Direct3D 11.1 Device/Context state
- Support Feature Level 11.1 when available
October 21, 2013 (11.04)
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- Minor fixes for systems which only have a "Microsoft Basic Renderer" device