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Update directx headers to facilitate future updates #6856
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Nielsbishere
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…void conflicts and allow the latest DirectX-Headers to be used rather than a 2 year outdated one. Unified lots of types; all fixed int types now align properly between windows and unix (more importantly; between the two winadapters). Removed duplicate defines and type definitions. Replaced CROSS_PLATFORM_UUIDOF with __CRT_UUID_DECL so that it can use the uuid macro from wsl. Fixed type incompatiblity of a LPBOOL which really refered to a bool* (BOOL is 32-bit according to WSL).
…nition that DirectX-Headers uses to define GUIDs so that either implementation of __uuidof can find the GUID.
✅ With the latest revision this PR passed the C/C++ code formatter. |
Nielsbishere
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Update directx headers to facilitate future updates
WIP: Update directx headers to facilitate future updates
Aug 9, 2024
…e. Also don't like an include named winadapter.h in a file named WinAdapter.h
…rt. Added CLSID_D3D12SDKConfiguration for older Windows sdks
Nielsbishere
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WIP: Update directx headers to facilitate future updates
Update directx headers to facilitate future updates
Aug 9, 2024
…uff that relies on that
…iler into update_directx_headers
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Fixed some things on unix to allow further updates from DirectX-Headers.
Important fixes to ensure #6827 this will be able to build, it's a lot cleaner than the fixes there and I will be porting them over later. The major changes;
Important note; needs the corresponding DirectX-Headers update that prepared a little bit for it (microsoft/DirectX-Headers#137). After that merge, please change the submodule from Oxsomi/DirectX-Headers back to Microsoft/DirectX-Headers.