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Update documentation
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dwursteisen committed Mar 19, 2024
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -28,6 +28,7 @@ Want to build a game like those? Read the documentation above ⬆️ and start t
[![Connect Me](./tiny-doc/src/docs/asciidoc/sample/connect_me.gif)](https://dwursteisen.itch.io/connect-me)
[![Meiro De Maigo 2](./tiny-doc/src/docs/asciidoc/sample/meiro_de_maigo2.gif)](https://dwursteisen.itch.io/meiro-de)
[![Freezming](./tiny-doc/src/docs/asciidoc/sample/freezming.gif)](https://dwursteisen.itch.io/freezming)
[![Gravity Balls](./tiny-doc/src/docs/asciidoc/sample/gravity-balls.gif)](https://dwursteisen.itch.io/gravity-balls)

## Community

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4 changes: 2 additions & 2 deletions tiny-doc/src/docs/asciidoc/tiny-cli.adoc
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Expand Up @@ -234,9 +234,9 @@ The tiny-cli sfx command is used to start a SFX edtor to generate sound to use i

https://dwursteisen.itch.io/tiny-sfx-editor[This SFX editor can be tried online] on itch.io.

image:sample/tiny-cli-sfx1.png[]
image:sample/tiny-cli-sfx1.gif[]

image:sample/tiny-cli-sfx0.png[]
image:sample/tiny-cli-sfx0.gif[]


==== Usage
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1 change: 1 addition & 0 deletions tiny-doc/src/docs/asciidoc/tiny-showcase.adoc
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Expand Up @@ -9,6 +9,7 @@ image:sample/connect_me.gif[link=https://dwursteisen.itch.io/connect-me]
image:sample/only_three_seconds.gif[link=https://dwursteisen.itch.io/one-light-for-three-seconds]
image:sample/meiro_de_maigo2.gif[link=https://dwursteisen.itch.io/meiro-de]
image:sample/freezming.gif[link=https://dwursteisen.itch.io/freezming]
image:sample/gravity-balls.gif[link=https://dwursteisen.itch.io/gravity-balls]


TIP: Want your game to appear here? Create a post about it in https://github.com/minigdx/tiny/discussions/categories/show-and-tell[the Show and tell board] and share all information about it.
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Expand Up @@ -114,7 +114,7 @@ class CtrlLib(
"- 1: right click or two fingers\n" +
"- 2: middle click or three fingers\n\n" +
"If you need to check that the touch/mouse button is still active, see `ctrl.touching` instead.",
CTRL_TOUCHED_EXAMPLE,
example = CTRL_TOUCHED_EXAMPLE,
)
inner class touched : OneArgFunction() {

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