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Merge pull request #569 from bosh/patch22
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Image fix followups
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avanwinkle authored Feb 28, 2025
2 parents 957b640 + 4fed153 commit 630f4be
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2 changes: 1 addition & 1 deletion docs/hardware/opp/cobrapin/index.md
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Expand Up @@ -138,7 +138,7 @@ voltage power or without the coils plugged in. Using these LEDs, you can
verify that each output is being driven correctly, in the picture below
coil 1-0-1 is being driven at this very moment.

![image](../../Cobra_Coils_LED_Switch.jpg)
![image](../../images/Cobra_Coils_LED_Switch.jpg)

To run the above test, there is no need for a high voltage power supply
neither for any coil. Only the mirco controllers need to be powered up.
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4 changes: 2 additions & 2 deletions docs/mc/slides/multiplayer_display.md
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Expand Up @@ -79,11 +79,11 @@ score normally is.

![image](../images/multiplayer_player_2.png)

The _[multi_player_ball_started](../../index.md) event happens when a player's turn
The _[multi_player_ball_started](../../events/multi_player_ball_started.md)_ event happens when a player's turn
starts and there are multiple players in the game, so this will show our
multiplayer slide at the beginning of every ball.

The _[multiplayer_game](../../index.md) event happens as soon as a second player is
The _[multiplayer_game](../../events/multiplayer_game.md)_ event happens as soon as a second player is
added, so we use it to swap the slides if player_2 joins after player_1
has already started their turn.

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26 changes: 12 additions & 14 deletions docs/mechs/coils/index.md
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Expand Up @@ -22,7 +22,7 @@ pulse times, PWM values, whether they can be enabled (held on), etc.
You don't typically work with coils directly, rather, you tend to add
them to other devices once they've been defined (flippers, autofires,
ball devices, diverters, etc). You can configure
[/tutorial/3_get_flipping](dual_wound_coils.md) on top of coils.
[dual_wound_coils:](../../config/dual_wound_coils.md) on top of coils.

That said, it is possible to perform actions on coils directly, such as
pulsing, enabling, or disabling them. You can do this via the
Expand All @@ -35,11 +35,12 @@ file or via the `coils:` section of a
### Connecting Coils

If you coil has more than two terminals please have a look at
[/tutorial/3_get_flipping](dual_wound_coils.md) because you got a
dual-wound coil-If your coil has two terminals it is a single wound
[dual_wound_coils](dual_wound_coils.md) because you have a
dual-wound coil. If your coil has only two terminals it is a single wound
coil.

[TODO: Add a picture a single wound coil with diode](../../about/help.md)

[TODO: Add a electrical drawing a single wound coil with diode](../../about/help.md)

In general, polarity does not matter for a coil. However, there might be
Expand Down Expand Up @@ -90,10 +91,8 @@ means slightly less powerful.
If you want to compare the strength of different coils you can get the
number of windings and their resistance from one of the following pages:

* [Pinball Medic Coil
Chart](https://www.pinballmedic.net/coilchart.html)
* [Flippers.com Coil
Resistance](https://flippers.com/coil-resistance.html)
* [Pinball Medic Coil Chart](https://www.pinballmedic.net/coilchart.html)
* [Flippers.com Coil Resistance](https://flippers.com/coil-resistance.html)

Get windings `N` and resistance `R` from the chart. To get the current
you can use `I = U/R`. Depending on your power supply `U` is either 48
Expand Down Expand Up @@ -135,14 +134,13 @@ coils:
default_hold_power: .2
```

See [/tutorial/3_get_flipping](dual_wound_coils.md) for more details.
See [Dual-wound Coils](dual_wound_coils.md) for more details.

## Related How To guides

* [Tutorial step 3: Get flipping!](../../tutorial/3_get_flipping.md)

[pulse_power](pulse_power.md)
[hold_power](hold_power.md)
[recycle](recycle.md)
[dual_wound_coils](dual_wound_coils.md)
[dual_vs_single_wound](dual_vs_single_wound.md)
* [Adjust Coil Strength (Pulse Times)](pulse_power.md)
* [Adjust Coil Hold Power](hold_power.md)
* [Recycle/"Cool Down" Time](recycle.md)
* [Dual-wound Coils](dual_wound_coils.md)
* [Dual-wound vs Single-wound Coils](dual_vs_single_wound.md)
14 changes: 6 additions & 8 deletions docs/mechs/lights/flashers.md
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Expand Up @@ -88,11 +88,9 @@ The color of this string. If you set it to brightness values all color channels

See the documentation of your platform on how to configure GIs.

Platform related How To

* [P/P3-Roc leds](../../hardware/multimorphic/leds.md)
* [P/P3-Roc matrix light](../../hardware/multimorphic/lights.md)
* [FAST leds](../../hardware/fast/leds.md)
* [FAST matrix light](../../hardware/fast/lights.md)
* [OPP leds](../../hardware/opp/leds.md)
* [OPP matrix light](../../hardware/opp/lights.md)----
* [P/P3-Roc - leds](../../hardware/multimorphic/leds.md)
* [P/P3-Roc - matrix light](../../hardware/multimorphic/lights.md)
* [FAST - leds](../../hardware/fast/leds.md)
* [FAST - matrix light](../../hardware/fast/lights.md)
* [OPP - leds](../../hardware/opp/leds.md)
* [OPP - matrix light](../../hardware/opp/lights.md)
18 changes: 6 additions & 12 deletions docs/mechs/lights/gis.md
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Expand Up @@ -114,15 +114,9 @@ For

See the documentation of your platform on how to configure GIs.

Platform related How To

* [P/P3-Roc leds](../../hardware/multimorphic/leds.md)
* [P/P3-Roc matrix light](../../hardware/multimorphic/lights.md)
* [FAST leds](../../hardware/fast/leds.md)
* [FAST matrix light](../../hardware/fast/lights.md)
* [OPP leds](../../hardware/opp/leds.md)
* [OPP matrix light](../../hardware/opp/lights.md)----

## Related Events

None
* [P/P3-Roc - leds](../../hardware/multimorphic/leds.md)
* [P/P3-Roc - matrix light](../../hardware/multimorphic/lights.md)
* [FAST - leds](../../hardware/fast/leds.md)
* [FAST - matrix light](../../hardware/fast/lights.md)
* [OPP - leds](../../hardware/opp/leds.md)
* [OPP - matrix light](../../hardware/opp/lights.md)
4 changes: 2 additions & 2 deletions docs/mechs/lights/index.md
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Expand Up @@ -243,8 +243,8 @@ Pay attention to the event `single_led_green` to understand how to address a sin
## Monitorable Properties
For dynamic values and conditional events, the prefix for lights is `device.lights.(name)`.

* brightness: The numeric value of the brightness of this light, from 0-255.
* color: The current color.
* *brightness*: The numeric value of the brightness of this light, from 0-255.
* *color*: The current color.

## Related How To guides

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4 changes: 2 additions & 2 deletions docs/mechs/targets/drop_targets/drop_target_bank.md
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Expand Up @@ -66,8 +66,8 @@ For

## Related How To guides

* [Welcome to The Mission Pinball Framework!](../../../index.md)
* [/events/drop_target_bank_drop_target_bank_mixed](fixing_drop_target_reset_issues.md)
* [Drop Targets](index.md)
* [Fixing Drop Target Reset Issues](fixing_drop_target_reset_issues.md)

## Related Events

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