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12 changes: 11 additions & 1 deletion src/API/GregAPI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,11 @@ public static uint GetServerCount()
try
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null)
{
var arr = nm.GetNumberOfDevices();
if (arr != null && arr.Length > 0) return (uint)arr[0];
}
return nm != null && nm.servers != null ? (uint)nm.servers.Count : 0u;
}
catch { return 0u; }
Expand All @@ -208,7 +213,7 @@ public static uint GetRackCount()
if (arr != null && arr.Length > 2) return (uint)arr[2];
}
var racks = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Rack>();
return racks != null ? (uint)racks.Count : 0u;
return racks != null ? (uint)racks.Length : 0u;
}
catch { return 0u; }
}
Expand All @@ -218,6 +223,11 @@ public static uint GetSwitchCount()
try
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null)
{
var arr = nm.GetNumberOfDevices();
if (arr != null && arr.Length > 1) return (uint)arr[1];
}
return nm != null && nm.switches != null ? (uint)nm.switches.Count : 0u;
}
catch { return 0u; }
Expand Down
46 changes: 42 additions & 4 deletions src/Compatibility/DataCenterModLoader/GameHooks.cs
Original file line number Diff line number Diff line change
Expand Up @@ -69,9 +69,8 @@ public static int EnsureAllRackPositionUIDs()

try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
int updated = 0;
foreach (var srv in servers)
Action<Il2Cpp.Server> processServer = (srv) =>
{
try
{
Expand All @@ -87,6 +86,26 @@ public static int EnsureAllRackPositionUIDs()
}
}
catch { }
};

var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
processServer(kvp.Value);
}
}
else
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
if (servers != null)
{
foreach (var srv in servers)
{
processServer(srv);
}
}
}
if (updated > 0)
CrashLog.Log($"[WorldSync] EnsureAllRackPositionUIDs: updated {updated} server rackPositionUID references");
Expand All @@ -98,9 +117,8 @@ public static int EnsureAllRackPositionUIDs()

try
{
var switches = UnityEngine.Object.FindObjectsOfType<Il2Cpp.NetworkSwitch>();
int swUpdated = 0;
foreach (var sw in switches)
Action<Il2Cpp.NetworkSwitch> processSwitch = (sw) =>
{
try
{
Expand All @@ -116,6 +134,26 @@ public static int EnsureAllRackPositionUIDs()
}
}
catch { }
};

var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.switches != null)
{
foreach (var kvp in nm.switches)
{
processSwitch(kvp.Value);
}
}
else
{
var switches = UnityEngine.Object.FindObjectsOfType<Il2Cpp.NetworkSwitch>();
if (switches != null)
{
foreach (var sw in switches)
{
processSwitch(sw);
}
}
}
if (swUpdated > 0)
CrashLog.Log($"[WorldSync] EnsureAllRackPositionUIDs: updated {swUpdated} switch rackPositionUID references");
Expand Down
2 changes: 1 addition & 1 deletion src/Infrastructure/Scripting/Lua/Modules/LuaRackModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ public static void Register(Table greg, Script script, string modId)
if (arr != null && arr.Length > 2) return arr[2];
}
var racks = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Rack>();
return racks?.Count ?? 0;
return racks?.Length ?? 0;
}
catch { return 0; }
});
Expand Down
88 changes: 77 additions & 11 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,10 +21,10 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var result = new Table(script);
int i = 1;
foreach (var s in servers)

Action<Il2Cpp.Server> processServer = (s) =>
{
try
{
Expand All @@ -42,6 +42,26 @@ public static void Register(Table greg, Script script, string modId)
result[i++] = info;
}
catch { }
};

var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
processServer(kvp.Value);
}
}
else
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
if (servers != null)
{
foreach (var s in servers)
{
processServer(s);
}
}
}
return result;
}
Expand All @@ -58,12 +78,16 @@ public static void Register(Table greg, Script script, string modId)
try
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
if (nm != null)
{
return nm.servers.Count;
var counts = nm.GetNumberOfDevices();
if (counts != null && counts.Length > 0)
{
return counts[0];
}
}
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
return servers?.Count ?? 0;
return servers?.Length ?? 0;
}
catch { return 0; }
});
Expand All @@ -80,20 +104,43 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
bool repaired = false;
Action<Il2Cpp.Server> processServer = (s) =>
{
if (repaired) return;
try
{
if (s.GetHashCode() == hash && s.isBroken)
{
s.RepairDevice();
return true;
repaired = true;
}
}
catch { }
};

var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
processServer(kvp.Value);
if (repaired) return true;
}
}
return false;
else
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
if (servers != null)
{
foreach (var s in servers)
{
processServer(s);
if (repaired) return true;
}
}
}
return repaired;
}
catch { return false; }
});
Expand All @@ -104,8 +151,7 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
Action<Il2Cpp.Server> processServer = (s) =>
{
try
{
Expand All @@ -116,6 +162,26 @@ public static void Register(Table greg, Script script, string modId)
}
}
catch { }
};

var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
processServer(kvp.Value);
}
}
else
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
if (servers != null)
{
foreach (var s in servers)
{
processServer(s);
}
}
}
return repaired;
}
Expand Down
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