⚡ Bolt: Optimize Lua Server Module Lookups - #218
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Replaced O(N) `FindObjectsOfType<Il2Cpp.Server>` calls in `LuaServerModule` (`get_all`, `repair`, `repair_all`) with O(1) singletons from `Il2Cpp.NetworkMap.instance` (`servers` and `brokenServers`). Fallback logic maintained for uninitialized states.
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Not up to standards ⛔🔴 Issues
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| Category | Results |
|---|---|
| Security | 1 high |
🟢 Metrics 19 complexity · 3 duplication
Metric Results Complexity 19 Duplication 3
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💡 What: Replaced O(N)
FindObjectsOfType<Il2Cpp.Server>calls inLuaServerModule(get_all,repair,repair_all) with O(1) singletons fromIl2Cpp.NetworkMap.instance(serversandbrokenServers). Fallback logic maintained for uninitialized states.🎯 Why: The original methods traverse all scene objects, allocating arrays and generating heavy GC pressure which degrades performance significantly, especially for queries executed frequently by Lua mods.
📊 Impact: Eliminates GC allocations and transforms time complexity from O(N) over scene objects to O(N) over exactly mapped devices.
🔬 Measurement: Verified compilation and executed tests using
dotnet buildanddotnet test.PR created automatically by Jules for task 3028841097241900931 started by @mleem97