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Reverts damage
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kamronbatman committed Feb 6, 2025
1 parent e363134 commit 7714c38
Showing 1 changed file with 10 additions and 22 deletions.
32 changes: 10 additions & 22 deletions Projects/UOContent/Items/Weapons/BaseWeapon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2470,29 +2470,17 @@ public virtual double GetBaseDamage(Mobile attacker)
return damage;
}

if (Core.UOR)
{
damage += _damageLevel switch
{
WeaponDamageLevel.Ruin => 1,
WeaponDamageLevel.Might => 3,
WeaponDamageLevel.Force => 5,
WeaponDamageLevel.Power => 7,
WeaponDamageLevel.Vanq => 9,
_ => 0
};
}
else
/* Apply damage level offset
* : Regular : 0
* : Ruin : 1
* : Might : 3
* : Force : 5
* : Power : 7
* : Vanq : 9
*/
if (_damageLevel != WeaponDamageLevel.Regular)
{
damage += _damageLevel switch
{
WeaponDamageLevel.Ruin => 5,
WeaponDamageLevel.Might => 10,
WeaponDamageLevel.Force => 15,
WeaponDamageLevel.Power => 20,
WeaponDamageLevel.Vanq => 25,
_ => 0
};
damage += 2 * (int)_damageLevel - 1;
}

return damage;
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