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Export sk_canvas_save_layer_rec to expose SkCanvas::SaveLayerRec functionality #130
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…nvas::SaveLayerRec functionality
src/c/sk_canvas.cpp
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@@ -113,6 +113,10 @@ int sk_canvas_save_layer(sk_canvas_t* ccanvas, const sk_rect_t* crect, const sk_ | |||
return AsCanvas(ccanvas)->saveLayer(AsRect(crect), AsPaint(cpaint)); | |||
} | |||
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int sk_canvas_save_layer_rec(sk_canvas_t* ccanvas, const sk_rect_t* cbounds, const sk_paint_t* cpaint, const sk_imagefilter_t* cfilter, uint32_t flags) { |
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Can the enum also live in the C world and then the generator can find it and do the work. This also helps because you also need to update the src/c/sk_enums.cpp to do static checking. Enums go into include/c/sk_types.h
Many times, the C++ api inserts a new enum or changes the order and thus we have to catch this.
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The C++ API doesn't actually use an enum but a uint32_t typedef, that's why I did it this way
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I see what you mean, but I still think we can make the C API more sensible and also get the benefit of static value checking as I know the enum values do change between releases. For example, they have re-ordered/inserted values in the SkColorType enum several times already breaking the whole system because .NET does not work the same way as headers.
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Also, since the enum is part of the SkCanvas type, to avoid conflicts when they inevatably add a different save layer rec, the name should be sk_canvas_savelayerrec_flags_t
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I see in later versions of skia there are some other options available in the rec, such as filters and colorspace: https://github.com/google/skia/blob/main/include/core/SkCanvas.h#L684
So I think to avoid future confusion, the filter arg name should maybe be backdrop
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Description of Change
Export sk_canvas_save_layer_rec to expose SkCanvas::SaveLayerRec functionality
SkiaSharp Issue
Related to mono/SkiaSharp#2773
API Changes
Added:
Behavioral Changes
None.
Required SkiaSharp PR
Requires mono/SkiaSharp#2962
PR Checklist
skiasharp
at time of PR