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Implement Menu in UIKitBackend #118
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18 changes: 18 additions & 0 deletions
18
Sources/SwiftCrossUI/Backend/MenuImplementationStyle.swift
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,18 @@ | ||
| /// How a backend implements popover menus. | ||
| /// | ||
| /// Regardless of implementation style, backends are expected to implement | ||
| /// ``AppBackend/createPopoverMenu()``, ``AppBackend/updatePopoverMenu(_:content:environment:)``, | ||
| /// and ``AppBackend/updateButton(_:label:action:environment:)``. | ||
| public enum MenuImplementationStyle { | ||
| /// The backend can show popover menus arbitrarily. | ||
| /// | ||
| /// Backends that use this style must implement | ||
| /// ``AppBackend/showPopoverMenu(_:at:relativeTo:closeHandler:)``. For these backends, | ||
| /// ``AppBackend/createPopoverMenu()`` is not called until after the button is tapped. | ||
| case dynamicPopover | ||
| /// The backend requires menus to be constructed and attached to buttons ahead-of-time. | ||
| /// | ||
| /// Backends that use this style must implement | ||
| /// ``AppBackend/updateButton(_:label:menu:environment:)``. | ||
| case menuButton | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,66 @@ | ||
| import SwiftCrossUI | ||
| import UIKit | ||
|
|
||
| extension UIKitBackend { | ||
| public final class Menu { | ||
| var uiMenu: UIMenu? | ||
| } | ||
|
|
||
| public func createPopoverMenu() -> Menu { | ||
| return Menu() | ||
| } | ||
|
|
||
| static func buildMenu( | ||
| content: ResolvedMenu, | ||
| label: String, | ||
| identifier: UIMenu.Identifier? = nil | ||
| ) -> UIMenu { | ||
| let children = content.items.map { (item) -> UIMenuElement in | ||
| switch item { | ||
| case let .button(label, action): | ||
| if let action { | ||
| UIAction(title: label) { _ in action() } | ||
| } else { | ||
| UIAction(title: label, attributes: .disabled) { _ in } | ||
| } | ||
| case let .submenu(submenu): | ||
| buildMenu(content: submenu.content, label: submenu.label) | ||
| } | ||
| } | ||
|
|
||
| return UIMenu(title: label, identifier: identifier, children: children) | ||
| } | ||
|
|
||
| public func updatePopoverMenu( | ||
| _ menu: Menu, content: ResolvedMenu, environment _: EnvironmentValues | ||
| ) { | ||
| menu.uiMenu = UIKitBackend.buildMenu(content: content, label: "") | ||
| } | ||
|
|
||
| public func updateButton( | ||
| _ button: Widget, | ||
| label: String, | ||
| menu: Menu, | ||
| environment: EnvironmentValues | ||
| ) { | ||
| if #available(iOS 14, macCatalyst 14, tvOS 17, *) { | ||
| let buttonWidget = button as! ButtonWidget | ||
| setButtonTitle(buttonWidget, label, environment: environment) | ||
| buttonWidget.child.menu = menu.uiMenu | ||
| buttonWidget.child.showsMenuAsPrimaryAction = true | ||
| } else { | ||
| preconditionFailure("Current OS is too old to support menu buttons.") | ||
| } | ||
| } | ||
|
|
||
| public func setApplicationMenu(_ submenus: [ResolvedMenu.Submenu]) { | ||
| #if targetEnvironment(macCatalyst) | ||
| let appDelegate = UIApplication.shared.delegate as! ApplicationDelegate | ||
| appDelegate.menu = submenus | ||
| #else | ||
| // Once keyboard shortcuts are implemented, it might be possible to do them on more | ||
| // platforms than just Mac Catalyst. For now, this is a no-op. | ||
| print("UIKitBackend: ignoring \(#function) call") | ||
| #endif | ||
| } | ||
| } |
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