Releases: morerokk/NoeNoeShaderEdits
1.1.2 - Roughness
Roughness is now roughness * 1.7 - 0.7 * roughness
. Apparently you're supposed to do that. This should make the smoothness a little more consistent with Standard.
1.1.1 - Probe blending
Metallic now blends between multiple reflection probes.
1.1 - A little bit of PBR
Added (experimental) optional Metallic support! Use Metallic maps to define metallic and smoothness on parts of a material, or just use the sliders to apply it to the entire material at once.
Reflections work exactly like in Standard, which means that they are "Unlit". Beware of scenes with poorly set up reflections.
This feature is experimental. It cannot blend between two reflection probes yet. This is usually not noticeable. Blending support will come in the next version.
1.0.3 - GI Sonar
Added the ability to detect the world's light direction in fully-baked setups (thanks Rero!)
1.0.2 - Fixed wrong semantic
Fixed TEXCOORD6 already being in use in the "Vertex Offset" shader.
1.0.1 - Better skin ramp
This release includes tiny fixes to the code, and a higher quality skin-colored toon ramp. No more banding.
The default skin-colored ramps probably need a pretty high toon contrast (at least 0.5). And as a result, the "intensity" property should be lowered to something around 0.55.
Initial Release
1.0 Initial Commit