Releases: morerokk/NoeNoeShaderEdits
1.10.1 - Toon Ramp Dimming
Added a toggle for Toon Ramp Dimming (this feature was previously always on, is now off by default). Toon Ramp Dimming makes the toon ramp less influential as the surface gets brighter.
Not available in "Legacy Toon" light mode, which has always had this feature.
Package built with Unity 2019.3.0f6.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.10 - Realtime lights fix
The handling of realtime point and spotlights was completely wrong. This has been fixed. Additionally, fixed an issue with vertex lights on the ramp masked shader.
1.9.1 - Skybox and Overlay fixes
- Added missing "initial rotation" properties to the cubemap overlay and the skybox shader
- Fixed a bug where the cubemap overlay was flipped
- Fixed bugs related to VR rendering of skyboxes and overlays
Package built with Unity 2019.3.0f1.
1.9 - Toon Lighting Fixes
Overhauled the new toon lighting model. Now looks true to the original "legacy" toon lighting model, while retaining proper HDR support.
1.8.3.2 - Exposure default changes
Changed the default Exposure value from 0.6 to 0.7.
Package built with Unity 2019.3.0b8.
1.8.3.1 - Exposure Contrast hotfix
Changed default Exposure Contrast property value from 1 to 1.15, which is slightly more accurate.
1.8.3 - Light fixes
Fixed HDR lighting, fixed white areas being too washed out. The "Toon" lighting mode is now ready for usage.
1.8.2 - Vertex Lights
NOTE: Non-Legacy lighting modes currently do not support HDR scenes very well. This is being worked on. Use the "legacy" lighting model in the material properties in the meantime. Fixed in 1.8.3+.
Shader now supports vertex lights (realtime lights that are set to "Not Important".
Package built with Unity 2019.3.0b8.
1.8.1 - Mix Rimlight
Added new Rimlight mode: Mix. You can now choose between Additive mode which adds the rimlight onto the Diffuse, or "Mix" which lerps between the base diffuse and the rimlight color. Allows for "subtractive" rimlight effects.
1.8 - Lighting
Tweaked the lighting model a little bit. The lighting now better supports HDR, and also accounts for colored lights more correctly than before. The old legacy toon lighting model is still available as an option.
The new lighting model uses an "Exposure" slider to dictate how much of the world's lights are taken into account. If set to 0, only the light probes will be used.
Also added an experimental "PBR" option which samples light probes from the normal direction, instead.
Package built with Unity 2019.3.0b8.