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build: updated web app
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ci: updated test workflow
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mrdcvlsc committed Jul 1, 2023
1 parent 3f38847 commit a6c3e51
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7 changes: 4 additions & 3 deletions .github/workflows/tests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -12,12 +12,13 @@ jobs:

strategy:
matrix:
os: [ubuntu-latest, windows-latest]
node-version: [14.x, 16.x, 18.x]
os: [ubuntu-latest, windows-lates, macos-latest]
node-version: [18.x, 20.x]
architecture: [x64]

steps:
- uses: actions/checkout@v3
- name: Use Node.js ${{ matrix.node-version }}
- name: Node:${{ matrix.node-version }}, OS:${{ matrix.os }}, arch:${{ matrix.architecture }}
uses: actions/setup-node@v3
with:
node-version: ${{ matrix.node-version }}
Expand Down
50 changes: 34 additions & 16 deletions public/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -20,26 +20,44 @@
<h2>MiniMax with TicTacToe</h2>
</div>
<div class="main">
<div >
<span>Grid Size :
<select class="grid-size">
<option label="3" value="3">
<option label="4" value="4">
<option label="5" value="5">
<option label="6" value="6">
<option label="7" value="7">
<option label="8" value="8">
<option label="9" value="9">
<option label="10" value="10">
</select></span>
<span>Max Depth :
<input class="input-fields depth-value" type="number" value="10">
</span>
<div>
<div class="drop-selections">
<p>Grid :
<select class="grid-size">
<option label="3" value="3">
<option label="4" value="4">
<option label="5" value="5">
<option label="6" value="6">
<option label="7" value="7">
<option label="8" value="8">
<option label="9" value="9">
<option label="10" value="10">
</select>
</p>
<p>Piece win count :
<select class="win-piece-count">
<option label="3" value="3">
<option label="2" value="2">
</select>
</p>
</div>
<div class="drop-selections">
<p>Play as :
<select class="player-select">
<option label="X" value="1">
<option label="O" value="2">
<option label="Com" value="0">
</select>
</p>
<p>Max Depth :
<input class="input-fields depth-value" type="number" value="10">
</p>
</div>
</div>
<div id="board" class="board"></div>
<button class="new-game">New Game</button>
<p class="message"></p>
<a class="ghlink" href="https://github.com/mrdcvlsc/minimax-tic-tac-toe">source code - licence MIT</a>
</div>
<a class="ghlink" href="https://github.com/mrdcvlsc/minimax-tic-tac-toe">source code - licence MIT</a>
</body>
</html>
90 changes: 69 additions & 21 deletions public/script.js
Original file line number Diff line number Diff line change
@@ -1,8 +1,18 @@
// =================== tic-tac-toe minimax ===================
// =================== html initialization ===================
const PIECE = [' ', '&#10005;', '&#9711;'];

const htmlBoard = document.querySelector('.board');
const htmlGridSelect = document.querySelector('.grid-size');
const htmlWinCountSelect = document.querySelector('.win-piece-count');
const htmlPlayerSelect = document.querySelector('.player-select');
const htmlNewGameBtn = document.querySelector('.new-game');
const htmlMessage = document.querySelector('.message');

// =================== tic-tac-toe minimax integration ===================
import { TicTacToe } from './TicTacToe.js';
let game = new TicTacToe(3);

const PIECE = [' ', '&#10005;', '&#9711;'];
let game;
setNewGame('Click a square');

const SUCCESS = 1;
const INVALID = 0;
Expand All @@ -22,8 +32,6 @@ function announceResult(flag) {
}
}

const htmlMessage = document.querySelector('.message');

function makeMove(i, j, moveComputer = true) {
if (!game.isFinish()) {
htmlMessage.innerText = '';
Expand Down Expand Up @@ -65,13 +73,28 @@ function makeMove(i, j, moveComputer = true) {
game.display();
}

// =================== html initialization ===================
const htmlBoard = document.querySelector('.board');
const htmlGridSize = document.querySelector('.grid-size');
htmlPlayerSelect.addEventListener('change', () => {
const selectedPlayer = Number(htmlPlayerSelect.value);
if (selectedPlayer === 0) {
setNewGame('New game, both computer playing');
} else if (selectedPlayer === 1) {
setNewGame('New game, you are playing as X');
} else {
setNewGame('New game, you are playing as O');
}
});

htmlWinCountSelect.addEventListener('change', () => {
setNewGame('New game, with new piece win count');
});

htmlWinCountSelect.addEventListener('change', () => {
setNewGame('New game, with new piece win count');
});

// grid size selector
htmlGridSize.addEventListener('change', () => {
const newGridSize = Number(htmlGridSize.value);
htmlGridSelect.addEventListener('change', () => {
const newGridSize = Number(htmlGridSelect.value);
if (newGridSize === 3) {
document.querySelector('.depth-value').value = 10;
} else if (newGridSize === 4) {
Expand All @@ -82,12 +105,19 @@ htmlGridSize.addEventListener('change', () => {
document.querySelector('.depth-value').value = 3;
}

htmlWinCountSelect.innerHTML = '';
for (let i = newGridSize; i > 1; --i) {
const newOptions = document.createElement('option');
newOptions.label = i;
newOptions.value = i;
htmlWinCountSelect.appendChild(newOptions);
}

setNewGame(
newGridSize,
'The depth was changed for optimal calculation speed. ' +
'You can change the depth on your own, but keep in mind ' +
'a higher "depth and grid" values will cause the computer to take ' +
'more time to move.'
'You can change the depth on your own, but keep in mind ' +
'a higher "depth and grid" values will cause the computer to take ' +
'more time to move.'
);
});

Expand All @@ -99,27 +129,45 @@ function generateCells() {
const htmlSpan = document.createElement('span');
htmlSpan.addEventListener('click', () => makeMove(i, j));
htmlSpan.className = 'cell';
htmlSpan.innerHTML = '&#8203;';

if (game.board[i * game.grid + j] !== '') {
htmlSpan.innerHTML = PIECE[game.board[i * game.grid + j]];
} else {
htmlSpan.innerHTML = '&#8203;';
}
htmlBoard.appendChild(htmlSpan);
}
}

htmlBoard.style.gridTemplateColumns = `repeat(${game.grid}, 1fr)`;
htmlBoard.style.gridTemplateRows = `repeat(${game.grid}, 1fr)`;
}

generateCells();

// new game button
const htmlNewGameBtn = document.querySelector('.new-game');

htmlNewGameBtn.addEventListener('click', () => {
setNewGame(game.grid);
setNewGame();
});

function setNewGame(gridSize, msg = '') {
function setNewGame(msg = '') {
console.log('====== NEW GAME ======');
htmlMessage.innerText = msg;
htmlMessage.style.fontSize = '0.9em';
htmlMessage.style.color = 'white';
game = new TicTacToe(gridSize);

game = new TicTacToe({
gridLength: Number(htmlGridSelect.value),
winCount: Number(htmlWinCountSelect.value),
player: Number(htmlPlayerSelect.value)
});

console.log('script.js' +
`gridLength = ${Number(htmlGridSelect.value)}\n` +
`winCount = ${Number(htmlWinCountSelect.value)}\n` +
`player = ${Number(htmlPlayerSelect.value)}`
);

console.log('script.js: setNewGame = ', game.currentPlayer, game.player);

generateCells();
}
25 changes: 19 additions & 6 deletions public/style.css
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,13 @@ body {
gap: 1em;
}

.drop-selections {
display: flex;
justify-content: space-evenly;
width: 50vmin;
padding: 0.1em;
}

.board {
background-color: black;

Expand All @@ -40,13 +47,15 @@ body {
border-radius: 4%;
overflow: hidden;

grid-template-columns: repeat(4, 1fr);
/* make cells fixed square */
grid-template-columns: repeat(3, 1fr);
grid-template-rows: repeat(3, 1fr);

justify-items: center;
align-items: center;

width: min(50vh, 50vw);
height: min(50vh, 50vw);
width: 50vmin;
height: 50vmin;
}

.cell {
Expand All @@ -68,7 +77,7 @@ body {

.cell {
font-weight: bolder;
font-size: 2.5em;
font-size: 2em;
}

.cell:active {
Expand Down Expand Up @@ -144,11 +153,15 @@ a {
height: 90%;
}

.drop-selections {
width: 95vmin;
}

.board {
outline-width: thick;

width: min(80vh, 80vw);
height: min(80vh, 80vw);
width: 80vmin;
height: 80vmin;
}

.message {
Expand Down
3 changes: 1 addition & 2 deletions tests.js
Original file line number Diff line number Diff line change
Expand Up @@ -94,5 +94,4 @@ if (failedTests > 0) {
console.log('\nPASSED : ALL');
}

process.exit(1);
// process.exit(failedTests);
process.exit(failedTests);

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