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GLTFLoader: Specify color space of inputs #26534
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donmccurdy
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Aug 5, 2023
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It looks like converting color attributes was lost in the new roadmap in #26479. We should plan to cover this case in the long term, right?
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Yes, I do intend that to be part of step 2.4, just not ready to make those changes here yet.
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Or did you mean just handling sRGB vs Linear sRGB vertex colors in existing workflows, without this wide gamut work? Are we missing something there, if so?
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I see - I think I expect there to be more to this color vertex attribute issue than just updating the loaders. I think item 3.3 we added in #23614 captured what I imagine being needed more completely. For example if users are dynamically generating vertex colors for geometry they need a way to ensure it's converted to the working color space. Though I guess that's convenience more than anything at this point since users can use the
Color
instance convert before constructing the vertex data array 🤔Either way I think this is a good PR!
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Ah yeah. This is kind of verbose and unintuitive today:
I don't know if I like the idea of a color-specific BufferAttribute subclass, but a cleaner way to do this would be nice.