# Introduction #
Ok, guys. This is my story. I has been a Flash Developer for years, has just tried to learn Objective-C for a few months, then Apple released a new Programming Language called Swift, the first time I looked at it, I felt it looked very close to Action Script syntax. After that, I decided to code a very first application by Swift, but when I start using UIAnimation.. I felt so disappointed! The easing looks very bad, I surprise that Apple didn’t give us the easing options?!
My decision was changed, I put my very first app aside and tried to create a tween framework just like how TweenMax in ActionScript/Javascript. I named it GTween (G is actually a first character of my nickname - Goon)
Please come support me and have a relax time with my very first game - Numberize: https://itunes.apple.com/us/app/numberize-game/id938329456
My mind started to be blew off.. but finally I came up with a result. So far so good. Now check it out!
# How it looks #
If you’ve used TweenMax for ActionScript or Javascript, this line will look very familiar for sure:
#!Swift
GTween.to(target, time: 0.5, params: [x: 100, y:100, ease: Quint.easeOut])
In this example:
- “target” can be UIView, UILabel, UIImageView, UIButton,…
- “time” will be how long the animation will be.
- “params” is a Dictionary which store the tween parameters, delay time and easing type.
How about set these values into the target imediately or after delay? Here, use this:
#!Swift
// This line will set the position of the view to {x:100px, y:100px} after 1 second
// Of course it doesn't contain "ease" or "events"
GTween.set(target, params: [x: 100, y:100, delay:1])
# How to use #
Drag the folder "GTween" into your xCode project, remember to check "Add to target", then you are ready to tween the objects
I made it to be very simple to use, let imagine that I have an UIView on the screen called “item”
#!Swift
@IBOutlet weak var item: UIView!
And I want to tween the position of this item to (200,100), so I need to tween the “x” and “y” value, with tween type Bounce.easeOut:
#!Swift
GTween.to(item, time: 2, params: [x:200, y:100, ease:Bounce.easeOut])
Easy, right? :)
But what if I want to tween the item after 4.5 seconds? Here you go, use “delay” :
#!Swift
GTween.to(img, time: 2, params: [width:250, height:250, ease:Back.easeInOut, delay:4.5])
Now this is the list of available variables which you can tween:
#!Swift
alpha
x
y
width
height
scaleX
scaleY
Then the list of available Tween types:
#!Swift
Linear (no easing animation)
Back
Quint
Elastic
Sine
Bounce
Expo
Circ
Cubic
Quart
Quad
s]](https://bitbucket.org/repo/8nzR9B/images/1128945927-easing.jpg)s]](https://bitbucket.org/repo/8nzR9B/images/4021603493-easing.jpg)
# Events #
You want to execute another function when the tween is finished? You want to know the progress of the tween? Don’t worry, these events will take care of that:
#!Swift
GTween.to(img, time: 2,
params: [x:250, y:250, ease:Back.easeInOut, delay:2.5],
events: ["onStart":{
println("I start to move!")
}, "onUpdate": {
println("I'm movinggggg...")
}, "onComplete": {
println("I'm at the new position!")
}])
Currently it contains 3 optional events: "onStart", "onUpdate", "onComplete".
That’s it!
Now I can go back with my very first app! I hope this GTween will make your life of Swift Coder become much easier. You’re welcome.
It will have bugs, I can't fixed them all right now, I will improve this framework later when I have more free time, in the mean time, if you want to fork it, please feel free to, you guys must have a lot more experiences with iOS than me :)
# Update 1 # Add the feature to set the values into the view.
#!Swift
// This line will set the position of the view to {x:100px, y:100px} after 1 second
// Of course it doesn't contain "ease" or "events"
GTween.set(target, params: [x: 100, y:100, delay:1])
# Update 2 # Add the feature to tween the constraint when you're using Auto Layout.
#!Swift
// Let says we have a IBOutlet from storyboard:
@IBOutlet weak var constraintInstance: NSLayoutConstraint!
// Let change the constant value to 100 with easing:
// "self" here is the current view controller
GTween.constraintTo(self, constraint: constraintInstance, time: 1, params: ["constant": 100, ease:Back.easeOut])
Cheers, Goon Nguyen [email protected]