This repository has been archived by the owner on Jun 27, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
10 changed files
with
327 additions
and
15 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
// | ||
// AppDelegate.swift | ||
// Demo | ||
// | ||
// Created by Fumiya Yamanaka on 2020/02/07. | ||
// | ||
|
||
import UIKit | ||
|
||
@UIApplicationMain | ||
class AppDelegate: UIResponder, UIApplicationDelegate { | ||
|
||
|
||
|
||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | ||
// Override point for customization after application launch. | ||
return true | ||
} | ||
|
||
// MARK: UISceneSession Lifecycle | ||
|
||
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | ||
// Called when a new scene session is being created. | ||
// Use this method to select a configuration to create the new scene with. | ||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | ||
} | ||
|
||
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | ||
// Called when the user discards a scene session. | ||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | ||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | ||
} | ||
|
||
|
||
} | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,98 @@ | ||
{ | ||
"images" : [ | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "20x20", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "20x20", | ||
"scale" : "3x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "29x29", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "29x29", | ||
"scale" : "3x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "40x40", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "40x40", | ||
"scale" : "3x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "60x60", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"size" : "60x60", | ||
"scale" : "3x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "20x20", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "20x20", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "29x29", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "29x29", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "40x40", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "40x40", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "76x76", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "76x76", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"size" : "83.5x83.5", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "ios-marketing", | ||
"size" : "1024x1024", | ||
"scale" : "1x" | ||
} | ||
], | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
{ | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="EHf-IW-A2E"> | ||
<objects> | ||
<viewController id="01J-lp-oVM" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> | ||
</objects> | ||
<point key="canvasLocation" x="53" y="375"/> | ||
</scene> | ||
</scenes> | ||
</document> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
// | ||
// ContentView.swift | ||
// Demo | ||
// | ||
// Created by Fumiya Yamanaka on 2020/02/07. | ||
// | ||
|
||
import SwiftUI | ||
import SIWA | ||
|
||
struct ContentView: View { | ||
var body: some View { | ||
SIWA() { result in | ||
switch result { | ||
case let .success(c): | ||
print("success:", c) | ||
case let .failure(error): | ||
print("error:", error) | ||
} | ||
} | ||
} | ||
} | ||
|
||
struct ContentView_Previews: PreviewProvider { | ||
static var previews: some View { | ||
ContentView() | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>$(DEVELOPMENT_LANGUAGE)</string> | ||
<key>CFBundleExecutable</key> | ||
<string>$(EXECUTABLE_NAME)</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>$(PRODUCT_NAME)</string> | ||
<key>CFBundlePackageType</key> | ||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.0</string> | ||
<key>CFBundleVersion</key> | ||
<string>1</string> | ||
<key>LSRequiresIPhoneOS</key> | ||
<true/> | ||
<key>UIApplicationSceneManifest</key> | ||
<dict> | ||
<key>UIApplicationSupportsMultipleScenes</key> | ||
<false/> | ||
<key>UISceneConfigurations</key> | ||
<dict> | ||
<key>UIWindowSceneSessionRoleApplication</key> | ||
<array> | ||
<dict> | ||
<key>UISceneConfigurationName</key> | ||
<string>Default Configuration</string> | ||
<key>UISceneDelegateClassName</key> | ||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> | ||
</dict> | ||
</array> | ||
</dict> | ||
</dict> | ||
<key>UILaunchStoryboardName</key> | ||
<string>LaunchScreen</string> | ||
<key>UIRequiredDeviceCapabilities</key> | ||
<array> | ||
<string>armv7</string> | ||
</array> | ||
<key>UISupportedInterfaceOrientations</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
<string>UIInterfaceOrientationLandscapeLeft</string> | ||
<string>UIInterfaceOrientationLandscapeRight</string> | ||
</array> | ||
<key>UISupportedInterfaceOrientations~ipad</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
<string>UIInterfaceOrientationPortraitUpsideDown</string> | ||
<string>UIInterfaceOrientationLandscapeLeft</string> | ||
<string>UIInterfaceOrientationLandscapeRight</string> | ||
</array> | ||
</dict> | ||
</plist> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
{ | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
// | ||
// SceneDelegate.swift | ||
// Demo | ||
// | ||
// Created by Fumiya Yamanaka on 2020/02/07. | ||
// | ||
|
||
import UIKit | ||
import SwiftUI | ||
|
||
class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
|
||
var window: UIWindow? | ||
|
||
|
||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
|
||
// Create the SwiftUI view that provides the window contents. | ||
let contentView = ContentView() | ||
|
||
// Use a UIHostingController as window root view controller. | ||
if let windowScene = scene as? UIWindowScene { | ||
let window = UIWindow(windowScene: windowScene) | ||
window.rootViewController = UIHostingController(rootView: contentView) | ||
self.window = window | ||
window.makeKeyAndVisible() | ||
} | ||
} | ||
|
||
func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
|
||
func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
|
||
func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
|
||
func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
|
||
func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
|
||
|
||
} | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters