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added util fns - play-from-hand-with-prompt, click-prompts #7942

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@NBKelly NBKelly commented Feb 4, 2025

I added a couple of util fns to the test framework.

(play-from-hand-with-prompt [state side card prompt]): play a card, then click a prompt. This plays a card, then makes a call to click-prompts with the given choice.

(click-prompts [state side & prompts])

Clicks the argument prompts, in order. They are all clicked from the given side, but you can instead pass in {:side ... :choice ...}.

Click-prompts intelligently examines the prompt state, to see if it's a card prompt, or a text/button prompt that's open, and chooses the correct subroutine for that (it defers to the click-card, click-prompt).

So, for example, to resolve ad blitz, you could call:
(click-prompts state :corp "2" "Launch Campaign" "New remote" "Pop-up Window" "Server 1")
And to resolve dirty laundry on HQ, you could call:
(play-from-hand-with-prompt state :runner "Dirty Laundry" "HQ")

I rewrote a couple of unit tests, just as a demo/proof of concept. I don't propose replacing everything with this, I just think it's a nice tool to have for later tests (ie for dawn cards).

As an example, the singular card that's been revealed so far is basically a bunch of stacked prompts, so it could have a very verbose set of unit tests:

kpi

@NBKelly NBKelly marked this pull request as draft February 4, 2025 19:12
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NBKelly commented Feb 4, 2025

I extended the play-with-prompt to take an arbitrary amount, just incase we need it later.

Next step is adding the ability to pass in 1-fn's that act on state to select their element (this will be useful for any test which can be constructed as (doseq [x ...] (deftest ...))

@NBKelly NBKelly marked this pull request as ready for review February 4, 2025 23:44
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