I'm currently an Assistant Computer Scientist at the Argonne Leadership Computing Facility (ALCF) at Argonne National Laboratory and an Adjunct Research Professor at the University of Illinois Chicago.
In the past, I have worked for Microsoft Research, Pixar, and DreamWorks Animation.
My current research interests include large-scale visualizations, augmented and virtual reality technologies, and novel interaction techniques.
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Best Paper Award
2023, ISAV 2023 Workshop -
IEEE Scientific Visualization Contest Winner
2023, IEEE VIS Conference -
IEEE Scientific Visualization Contest, Best Workflow
2023, IEEE VIS Conference -
Argonne Impact Award
2023, Argonne National Laboratory -
TEDx Speaker
2016, TEDxUofIChicago -
Alien of Extraordinary Ability
2016, US Green Card -
Dean’s Scholar Award
2015, University of Illinois at Chicago -
20 in their 20s
2014, Crain’s Chicago Business -
Best Paper Award
2014, IEEE CollaborateCom -
Fifty For The Future®
2013, Illinois Technology Foundation -
Certificate of Appreciation for outstanding performance and lasting contribution to Wearable Technology
2013, MIT Enterprise Forum Chicago -
Best Augmented Reality Hardware (Finalist)
2013, Augmented World Expo -
Image of Research (Finalist)
2013, University of Illinois at Chicago
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Martin, A., Liu, G., Ladd, W., Lee, S., Gounley, J., Vetter, J., Patel, S., Rizzi, S., Mateevitsi, V., Insley, J. and Randles, A. (2023, November). Performance Evaluation of Heterogeneous GPU Programming Frameworks for Hemodynamic Simulations. In Proceedings of the SC'23 Workshops of The International Conference on High Performance Computing, Network, Storage, and Analysis (pp. 1126-1137).
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V. A. Mateevitsi, M. Bode, N. Ferrier, P. Fischer, J. H. Göbbert, J. A. Insley, Y. H. Lan, M. Min, M. E. Papka, S. Patel, S. Rizzi, and J. Windgassen. 2023. Scaling Computational Fluid Dynamics: In Situ Visualization of NekRS using SENSEI. In Workshops of The International Conference on High Performance Computing, Network, Storage, and Analysis (SC-W 2023), November 12–17, 2023, Denver, CO, USA. ACM, New York, NY, USA, 6 pages.
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Wu, Q., Insley, J. A., Mateevitsi, V. A., Rizzi, S., & Ma, K. L. (2022, October). Distributed Volumetric Neural Representation for in situ Visualization and Analysis. In 2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV) (pp. 1-2). IEEE.
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Tishchenko, N., Ferrier, N., Insley, J. A., Mateevitsi, V. A., Papka, M. E., Rizzi, S., & Tan, J. (2022, October). Toward Bi-directional In Situ Visualization and Analysis of Blood Flow Simulations With Dynamic Deforming Walls. In 2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV) (pp. 1-2). IEEE.
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Ortiz, J. A., Insley, J. A., Knowles, J., Mateevitsi, V. A., Papka, M. E., & Rizzi, S. (2022, October). Massive Data Visualization Techniques for use in Virtual Reality Devices. In 2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV) (pp. 1-2). IEEE.
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Nealey, I., Ferrier, N., Insley, J. A., Mateevitsi, V. A., Rizzi, S., & Schulze, J. (2022, October). Sort-Last In-Transit Data Visualization with SENSEI, Catalyst, and Unreal Engine. In 2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV) (pp. 1-2). IEEE.
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Nealey, I., Ferrier, N., Insley, J. A., Mateevitsi, V. A., Papka, M. E., & Rizzi, S. (2022, May). Cinema Transfer: A Containerized Visualization Workflow. In International Conference on High Performance Computing (pp. 324-343). Cham: Springer International Publishing.
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Yang, O., Papakostas, M., Scott, J. M., O'Neill, E. R., Kondrashov, K. S., Mateevitsi, V. A., ... & Dittberner, A. B. (2022). CheckMyFit: Ear Selfie to Assist User Insertion of Hearing Aids. Proceedings of the ACM on Human-Computer Interaction, 6(MHCI), 1-21.
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Bucaro, C., Murphy, N., Ferrier, J., Insley, V. Mateevitsi, M. E. Papka, S. Rizzi, J. Tan. Instrumenting Multiphysics Blood Flow Simulation Codes for In Situ Visualization and Analysis. In 2021 IEEE 11th Symposium on Large Data Analysis and Visualization (LDAV), IEEE, 2021.
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J. Novak, J. Archer, V. Mateevitsi, and S. Jones. (2016). Communication, machines & human augmentics. Communication+ 1, 1(2016): 51-35.
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J. Lanier, V. Mateevitsi, K. Rathinavel, L. Shapira, J. Menke, P. Therien, J. Hudman, G. Speiginer, A. Stevenson Won, A. Banburski, X. Benavides, J. Amores, J. Porras Lurashi and W. Chang. The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. In 15th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2016.
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J. Novak, J. Archer, V. Mateevitsi, and S. Jones. Communication, Machines & Human Augmentics. To appear in Communication+ 1 journal, 2016.
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L. Renambot, T. Marrinan, J. Aurisano, A. Nishimoto, V. Mateevitsi, K. Bharadwaj, L. Long, A. Johnson, M. Brown, and J. Leigh. SAGE2: A collaboration portal for scalable resolution displays. Future Generation Computer Systems, 54 (2016): 296-305.
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V. Mateevitsi, T. Patel, J. Leigh, and B. Levy. (2015). Reimagining the microscope in the 21st century using the scalable adaptive graphics environment. Journal of Pathology Informatics, 6(2015).
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V. Mateevitsi, and B. Levy. (2014). Scalable Adaptive Graphics Environment: A Novel Way to View and Manipulate Whole-Slide Images. Analytical Cellular Pathology 2014 (2014).
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T. Marrinan, J. Aurisano, A. Nishimoto, K. Bharadwaj, V. Mateevitsi, L. Renambot, L. Long, A. Johnson, and J. Leigh. (2014). SAGE2: A New Approach for Data Intensive Collaboration Using Scalable Resolution Shared Displays. In Proceedings of the IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, 2014. Best Paper Award
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A. Febretti, A. Nishimoto, V. Mateevitsi, L. Renambot, A. Johnson, and J. Leigh. (2014). Omegalib: A multi-view application framework for hybrid reality display environments. In Virtual Reality (VR), 2014 IEEE, pp. 9-14. IEEE, 2014.
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V. Mateevitsi, K. Reda, J. Leigh, and A. Johnson. (2014). The health bar: a persuasive ambient display to improve the office worker's well being. In Proceedings of the 5th Augmented Human International Conference, p. 21. ACM, 2014.
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M.A. Bassiony, B.J. Vesper, V.A. Mateevitsi, K.M. Elseth, M.D. Colvar, K.D. Garcia, J. Leigh, J.A. Radoscevich. (2014). Immunohistochemical Evaluation of Bleeding Control Induced by Holmium Laser and Biolase Dental Laser As Coagulating Devices of Incisional Wounds. In Proceedings of the UIC College of Dentistry Clinic and Research Day 2014, Chicago, IL, March 6, 2014.
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V. Mateevitsi, B. Haggadone, J. Leigh, B. Kunzer, and R.V. Kenyon. (2013). Sensing the environment through SpiderSense. In Proceedings of the 4th Augmented Human International Conference, pp. 51-57. ACM, 2013.
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C. Offord, K. Reda, and V. Mateevitsi. (2013). Context-dependent navigation in a collectively foraging species of ant, Messor cephalotes. Insectes Sociaux, 60, no. 3 (2013): 361-368.
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K. Reda, V. Mateevitsi, and C. Offord. (2013). A human-computer collaborative workflow for the acquisition and analysis of terrestrial insect movement in behavioral field studies. EURASIP Journal on Image and Video Processing, 2013, no. 1 (2013): 1-17.
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K. Reda, A. Johnson, V. Mateevitsi, C. Offord, and J. Leigh. (2012). Scalable visual queries for data exploration on large, high-resolution 3D displays. In High Performance Computing, Networking, Storage and Analysis (SCC), 2012 SC Companion, pp. 196-205. IEEE, 2012.
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K. Reda, A. Johnson, V. Mateevitsi, C. Offord, and J. Leigh. (2012). Scalable visual queries for data exploration on large, high-resolution 3D displays. In High Performance Computing, Networking, Storage and Analysis (SCC), 2012 SC Companion, pp. 196-205. IEEE, 2012.
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A. Febretti, V.A. Mateevitsi, D. Chau, A. Nishimoto, B. McGinnis, J. Misterka, A. Johnson, and J. Leigh. (2011). The OmegaDesk: towards a hybrid 2D and 3D work desk. In Advances in Visual Computing, pp. 13-23. Springer Berlin Heidelberg, 2011.
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G. Doumenis, S. Papastefanos, V. Mateevitsi, F. Andritsopoulos, N. Achilleopoulos, and A.V. Mikhalev. (2008). Video index and search services based on content identification features. In Broadband Multimedia Systems and Broadcasting, 2008 IEEE International Symposium on, pp. 1-4. IEEE, 2008.
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V. Mateevitsi, M. Sfakianos, G. Lepouras, and C. Vassilakis. (2008). A game-engine based virtual museum authoring and presentation system. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, pp. 451-457. ACM, 2008.