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Andromeda mobile #139

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1 change: 1 addition & 0 deletions FNF ANDROMEDA MOBILE PORT
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1 change: 1 addition & 0 deletions assets/preload/images/mobile/joystick/menu/virtualpad/A
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50 changes: 0 additions & 50 deletions source/Controls.hx
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Expand Up @@ -12,56 +12,6 @@ import flixel.input.gamepad.FlxGamepadInputID;
import flixel.input.keyboard.FlxKey;
import Options;

#if (haxe >= "4.0.0")
enum abstract Action(String) to String from String
{
var UP = "up";
var LEFT = "left";
var RIGHT = "right";
var DOWN = "down";
var UP_P = "up-press";
var LEFT_P = "left-press";
var RIGHT_P = "right-press";
var DOWN_P = "down-press";
var UP_R = "up-release";
var LEFT_R = "left-release";
var RIGHT_R = "right-release";
var DOWN_R = "down-release";
var ACCEPT = "accept";
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#else
@:enum
abstract Action(String) to String from String
{
var UP = "up";
var LEFT = "left";
var RIGHT = "right";
var DOWN = "down";
var UP_P = "up-press";
var LEFT_P = "left-press";
var RIGHT_P = "right-press";
var DOWN_P = "down-press";
var UP_R = "up-release";
var LEFT_R = "left-release";
var RIGHT_R = "right-release";
var DOWN_R = "down-release";
var ACCEPT = "accept";
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#end

enum Device
{
Keys;
Gamepad(id:Int);
}

/**
* Since, in many cases multiple actions should use similar keys, we don't want the
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