This repository has been archived by the owner on Dec 31, 2024. It is now read-only.
1.0 RC1
Pre-release
Pre-release
wooo!
uh ALOT of changes between b6 and this!
- New Noteskin system! This is found in assets/images/skins or assets/preload/images/skins. Will write up a guide for this shit later
- New modchart modifier system! "modMgr" in lua and "modManager" in PlayState (thanks 4mbr0s3 2!)
- ADDED BACK THE HAXEFLIXEL INTRO!! Changable in Project.xml tho if you suck
- Bunch of compile flags in Project.xml
- Notesplashes by Echolocated
- Bunch of stability changes
- Wife3 and ITG-style accuracy, changable in options
- Numbers and Judgements are now in a grid instead of seperate images so should make loading judgements and numbers for the first time better I think idk
- Better optimisation (gotta fix the loading screen w/ the bitmap de-loader by haya)
- LOTS of options like wow
- added the ability to move ur judgements around too!
- new chart editor changes w/ beat snapping n shit
- new format to add songs. instead of assets/data and assets/songs you just dump it all into assets/songs. Instrumental, Vocals and Charts.
- now you dont need to edit source to add freeplay songs, they'll just show up if put into assets/songs. you can hide them with a metadata.json file if you want it to be unlocked/secret ("Test" has a sample one)
- Note-Types are now built in! cannot be added without compiling but y'know its fiinnee itll come later. add handling for note types in Note.hx and PlayState.hx, will make doc later.
- Expanding on that, Mines and Alt Anim Notes are default note-types
- Redone the judgement preset system. It's now a json file in assets/data
- Added the 'Epic' rating, togglable under Gameplay > Advanced
- EngineData.hx holds some important data such as note type list and story songs.
- Reorganised source folder into states, ui, parsers and modchart
- You can add characters without modifying source! Press 8 ingame to open character editor. Also supports Psych characters. Drop the json into assets/characters/data, spritesheet into assets/characters/images, icons into assets/characters/icons. If you've used psych, it should be self-explanatory. (TODO: Add indices!!!)
- Stages now have their own source file, Stage.hx, should make updating to new vers of the engine a bit easier
i'm prob missing some BUT this is what i got rn