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1.12.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 20 Jan 18:01

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Additional documentation and release notes are available at Multiplayer Documentation.

[1.12.1] - 2025-01-17

Fixed

  • Fixed issue where a spawned NetworkObject that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while the NetworkObject was still spawned. (#3202)
  • Fixed issue where NetworkRigidBody2D was still using the deprecated isKinematic property in Unity versions 2022.3 and newer. (#3199)
  • Fixed issue where an exception was thrown when calling NetworkManager.Shutdown after calling UnityTransport.Shutdown. (#3118)