The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Additional documentation and release notes are available at Multiplayer Documentation.
[1.12.1] - 2025-01-17
Fixed
- Fixed issue where a spawned
NetworkObject
that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while theNetworkObject
was still spawned. (#3202) - Fixed issue where
NetworkRigidBody2D
was still using the deprecatedisKinematic
property in Unity versions 2022.3 and newer. (#3199) - Fixed issue where an exception was thrown when calling
NetworkManager.Shutdown
after callingUnityTransport.Shutdown
. (#3118)