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## [3.3.0] - 2023-03-13 ### Changed - Modified how foveated rendering (ETFR and FFR) is enabled and configured from script to make it more consistent - Updated the `SystemHeadset` enum to include `Meta_Quest_Pro` and `Meta_Link_Quest_Pro` entries ### Fixed - Reverted deferred eye texture deletion as we only needed to defer layer deletion - Fixed a GLES2 script deprecation warning in Unity 2023.1+ ### Known Issues - `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package - `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes - For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/ - Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity
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Unity Technologies
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Mar 13, 2023
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