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3.4.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 24 Sep 11:12

[3.4.1] - 2024-09-10

Fixed

  • Made Y-flip logic consistent across engine and XR providers

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
  • Unity.XR.Oculus.Stats.AppMetrics entries currently return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
  • Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity