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Made Y-flip logic consistent across engine and XR providers
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
Unity.XR.Oculus.Stats.AppMetrics entries currently return 0 on all Oculus runtimes
Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity