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Added Optimize Multiview Render Regions setting for Meta Quest devices. Multiview Render Regions enables the GPU to skip shader invocations (and rendering work) for screen areas outside of the user's view. Requires Vulkan and Multiview
Changed
Reorient position delta of SpaceWarp's app space delta position to be relative to the current view space
Changed build process to keep Bluetooth permissions tag if present in the manifest
Fixed
Fixed an issue where headtracking would get desynced after switching from Game view to Scene view when using Meta Quest Link
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes