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Add voices from Super Dialogue Audio Pack
https://dillonbecker.itch.io/sdap Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
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These extra audio clips are generally harmful to include in the voice, when attempting to produce natural speech. | ||
|
||
However, if a user wishes to elicit more obscure, non-speech vocalizations, these extra clips can be included in the main voice directory to influence the result. | ||
|
||
As well, the many audio clips from this and the main directory can be tailored in specific combinations to create subset voices for different purposes or emotions. By collecting just the clips that sound angry, for example, a user can generate speech samples that sound more angry than when using all the audio clips together. | ||
|
||
Here is an example of an angry subset for the `sdap_alex_brodie` voice: | ||
|
||
``` | ||
miscellaneous_6_alex.wav | ||
miscellaneous_13_alex.wav | ||
refusal_1_alex.wav | ||
refusal_2_alex.wav | ||
refusal_7_alex.wav | ||
refusal_8_alex.wav | ||
refusal_9_alex.wav | ||
refusal_10_alex.wav | ||
shouting_1_alex.wav | ||
shouting_2_alex.wav | ||
shouting_6_alex.wav | ||
``` | ||
|
||
By collecting *only* those audio clips into their own voice folder, an angry voice is produced which is somewhat consistent with the main voice. | ||
|
||
> **Note:** The `shouting_` clips are not consistent across the different voices, so you must listen to those each to see if they fit with the tailored voice. But, the other clip categories containt the same content across voices, so it can be easy to assemble "recipes" for emotions that will work across all the voices, with only a bit of work needed to select the appropriate `shouting_` audio clips from each main voice. |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,72 @@ | ||
# License: | ||
|
||
This collection of audio clips is a subset of a larger collection which can be found here: [Super Dialogue Audio Pack](https://dillonbecker.itch.io/sdap). | ||
|
||
The files have been slightly modified as described in the addendum below. | ||
|
||
|
||
## Original License: | ||
|
||
### Super Dialogue Audio Pack V1 | ||
|
||
Produced by Dillon Becker (dillonbecker.com) | ||
|
||
|
||
### License Info | ||
|
||
These files are licensed under [Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/) | ||
|
||
You are free to: | ||
|
||
- Share — copy and redistribute the material in any medium or format | ||
- Adapt — remix, transform, and build upon the material for any purpose, even | ||
commercially. | ||
|
||
Under the following terms: | ||
|
||
- Attribution — You must give appropriate credit, provide a link to the license, and indicate | ||
if changes were made. You may do so in any reasonable manner, but not in any way | ||
that suggests the licensor endorses you or your use. | ||
|
||
Attribution should go to Dillon Becker. | ||
|
||
Read full license text here: | ||
https://creativecommons.org/licenses/by/4.0/legalcode | ||
|
||
|
||
### Voice Actors Contact Information | ||
|
||
Looking to hire one of the voice actors from this pack to record custom dialogue for your | ||
project? Use the contact information below to get in touch! | ||
|
||
**Alex Brodie** | ||
|
||
[email protected] | ||
|
||
**Karen Cenon** | ||
|
||
[email protected] | ||
|
||
**Ian Lampert** | ||
|
||
[email protected] | ||
|
||
**Meghan Christian** | ||
|
||
[email protected] | ||
|
||
**Sean Lenhart** | ||
|
||
[email protected] | ||
|
||
|
||
## Addendum | ||
|
||
GitHub user [n8bot](https://github.com/n8bot) has modified the files in the following ways, for use and re-distribution in part of a larger project: | ||
|
||
1. Changed the sample rate to 22050 hz | ||
1. Changed the bit depth to 16 bit integer | ||
1. Collected the audio clips into different groups | ||
|
||
To find the original files, please see: https://dillonbecker.itch.io/sdap | ||
|
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
These extra audio clips are generally harmful to include in the voice, when attempting to produce natural speech. | ||
|
||
However, if a user wishes to elicit more obscure, non-speech vocalizations, these extra clips can be included in the main voice directory to influence the result. | ||
|
||
As well, the many audio clips from this and the main directory can be tailored in specific combinations to create subset voices for different purposes or emotions. By collecting just the clips that sound angry, for example, a user can generate speech samples that sound more angry than when using all the audio clips together. | ||
|
||
Here is an example of an angry subset for the `sdap_alex_brodie` voice: | ||
|
||
``` | ||
miscellaneous_6_alex.wav | ||
miscellaneous_13_alex.wav | ||
refusal_1_alex.wav | ||
refusal_2_alex.wav | ||
refusal_7_alex.wav | ||
refusal_8_alex.wav | ||
refusal_9_alex.wav | ||
refusal_10_alex.wav | ||
shouting_1_alex.wav | ||
shouting_2_alex.wav | ||
shouting_6_alex.wav | ||
``` | ||
|
||
By collecting *only* those audio clips into their own voice folder, an angry voice is produced which is somewhat consistent with the main voice. | ||
|
||
> **Note:** The `shouting_` clips are not consistent across the different voices, so you must listen to those each to see if they fit with the tailored voice. But, the other clip categories containt the same content across voices, so it can be easy to assemble "recipes" for emotions that will work across all the voices, with only a bit of work needed to select the appropriate `shouting_` audio clips from each main voice. |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
# License: | ||
|
||
This collection of audio clips is a subset of a larger collection which can be found here: [Super Dialogue Audio Pack](https://dillonbecker.itch.io/sdap). | ||
|
||
The files have been slightly modified as described in the addendum below. | ||
|
||
|
||
## Original License: | ||
|
||
### Super Dialogue Audio Pack V1 | ||
|
||
Produced by Dillon Becker (dillonbecker.com) | ||
|
||
|
||
### License Info | ||
|
||
These files are licensed under [Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/) | ||
|
||
You are free to: | ||
|
||
- Share — copy and redistribute the material in any medium or format | ||
- Adapt — remix, transform, and build upon the material for any purpose, even | ||
commercially. | ||
|
||
Under the following terms: | ||
|
||
- Attribution — You must give appropriate credit, provide a link to the license, and indicate | ||
if changes were made. You may do so in any reasonable manner, but not in any way | ||
that suggests the licensor endorses you or your use. | ||
|
||
Attribution should go to Dillon Becker. | ||
|
||
Read full license text here: | ||
https://creativecommons.org/licenses/by/4.0/legalcode | ||
|
||
|
||
### Voice Actors Contact Information | ||
|
||
Looking to hire one of the voice actors from this pack to record custom dialogue for your | ||
project? Use the contact information below to get in touch! | ||
|
||
**Alex Brodie** | ||
|
||
[email protected] | ||
|
||
**Karen Cenon** | ||
|
||
[email protected] | ||
|
||
**Ian Lampert** | ||
|
||
[email protected] | ||
|
||
**Meghan Christian** | ||
|
||
[email protected] | ||
|
||
**Sean Lenhart** | ||
|
||
[email protected] | ||
|
||
|
||
## Addendum | ||
|
||
GitHub user [n8bot](https://github.com/n8bot) has modified the files in the following ways, for use and re-distribution in part of a larger project: | ||
|
||
1. Changed the sample rate to 22050 hz | ||
1. Changed the bit depth to 16 bit integer | ||
1. Collected the audio clips into different groups | ||
|
||
To find the original files, please see: https://dillonbecker.itch.io/sdap | ||
|
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
These extra audio clips are generally harmful to include in the voice, when attempting to produce natural speech. | ||
|
||
However, if a user wishes to elicit more obscure, non-speech vocalizations, these extra clips can be included in the main voice directory to influence the result. | ||
|
||
As well, the many audio clips from this and the main directory can be tailored in specific combinations to create subset voices for different purposes or emotions. By collecting just the clips that sound angry, for example, a user can generate speech samples that sound more angry than when using all the audio clips together. | ||
|
||
Here is an example of an angry subset for the `sdap_alex_brodie` voice: | ||
|
||
``` | ||
miscellaneous_6_alex.wav | ||
miscellaneous_13_alex.wav | ||
refusal_1_alex.wav | ||
refusal_2_alex.wav | ||
refusal_7_alex.wav | ||
refusal_8_alex.wav | ||
refusal_9_alex.wav | ||
refusal_10_alex.wav | ||
shouting_1_alex.wav | ||
shouting_2_alex.wav | ||
shouting_6_alex.wav | ||
``` | ||
|
||
By collecting *only* those audio clips into their own voice folder, an angry voice is produced which is somewhat consistent with the main voice. | ||
|
||
> **Note:** The `shouting_` clips are not consistent across the different voices, so you must listen to those each to see if they fit with the tailored voice. But, the other clip categories containt the same content across voices, so it can be easy to assemble "recipes" for emotions that will work across all the voices, with only a bit of work needed to select the appropriate `shouting_` audio clips from each main voice. |
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