A simple audio engine built under the state machine paradigm, allowing easier extension.
Put include files and libraries to your search paths.
- SFML >= 2.5
- FMOD lowlevel API
- CMake >= 3.12
This project is inspired by the following materials:
- Guy Somberg's CppCon 2017 talk, ADC'18 talk and book Game Audio Programming: Principles and Practices.
- David Goveia's book Getting Started with C++ Audio Programming for Game Development.