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@Cysharp @MessagePack-CSharp

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neuecc/README.md

I'm Yoshifumi Kawai, CEO/CTO of Cysharp, Inc.

I have published a lot of C# OSS.
Currently, I continue to publish OSS at github.com/Cysharp, so please look there for the latest production OSS.
I strive to provide state-of-the-art libraries that are always mindful of performance and modern APIs.
As the original author of MessagePack for C#, I also continue to maintain it in the MessagePack-CSharp Organization.

If you want to support me, please see GitHub Sponsors

This is currently my primary focus for C# OSS.

Serializer

Framework

For GameEngine

Toolkit

Pinned Loading

  1. MessagePack-CSharp/MessagePack-CSharp MessagePack-CSharp/MessagePack-CSharp Public

    Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

    C# 5.9k 703

  2. Cysharp/MemoryPack Cysharp/MemoryPack Public

    Zero encoding extreme performance binary serializer for C# and Unity.

    C# 3.4k 202

  3. UniRx UniRx Public archive

    Reactive Extensions for Unity

    C# 7.1k 889

  4. Cysharp/R3 Cysharp/R3 Public

    The new future of dotnet/reactive and UniRx.

    C# 2.4k 105

  5. Cysharp/UniTask Cysharp/UniTask Public

    Provides an efficient allocation free async/await integration for Unity.

    C# 8.5k 854

  6. Cysharp/MagicOnion Cysharp/MagicOnion Public

    Unified Realtime/API framework for .NET platform and Unity.

    C# 3.9k 432