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Noisy Engine

Features

  • physically based rendering
  • made to load a lot of formats thanks to ASSIMP
  • Materials with roughness, metalness, albedo, ambient occlusion, normal map and emission
  • Directional lights, point lights, and spot lights

Libraries used

to do list

Majors Implementations needed

- animations - physX (collision and physics simulation) - 2D simple interface engine
Minors Implementations needed
- point lights shadows - soft shadows - transparent material support