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Update README.md
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Removed h3 tags that caused issues
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nikoladevelops committed Feb 26, 2024
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Expand Up @@ -5,7 +5,7 @@ The library comes pre-compiled for:
- <b>Windows (x86_64, arm64)</b>
- <b>Android (x86_64, arm64)</b>
- <b>Linux (x86_64)</b>
- <b>Web</b><br>
- <b>Web</b>

<b>BlastBullets2D</b> should work for <b>IOS</b> and <b>MacOS</b> too, but you have to compile the code yourself.

Expand All @@ -15,7 +15,7 @@ This means that you <b>DON'T NEED to know C++ at all</b> to use it! Everything i
In short, use <b>BlastBullets2D</b> if you are looking for optimized bullets performance in <b>Godot</b> or if you want saving and loading of bullets' state. It is <b>EXTREMELY</b> more optimized compared to using an `Area2D` with an `AnimationPlayer`.

<details>
<summary><h3>Features</h3></summary>
<summary><b>BlastBullets2D</b> Features</summary>

- Efficient rendering by using `MultiMeshInstance2D`
- Improved performance by using **object pooling**
Expand Down Expand Up @@ -77,7 +77,7 @@ The `transforms` property requires an array of `Transform2D`, where each entry d

# Documentation
<details>
<summary><h3>BlockBulletsData2D</h3></summary>
<summary>BlockBulletsData2D</summary>

### Texture Settings

Expand Down Expand Up @@ -133,7 +133,7 @@ extends Resource
</details>

<details>
<summary><h3>BulletFactory2D</h3></summary>
<summary>BulletFactory2D</summary>

### Properties

Expand Down Expand Up @@ -227,7 +227,7 @@ In short, use the `spawnBlockBullets2D()` with `BlockBulletsData2D` that has `tr
</details>

<details>
<summary><h3>Compilation instructions</h3></summary>
<summary>Compilation instructions</summary>

1. Download source code with included <b>godot_cpp</b> submodule.

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