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Developed a 2D game using Java with a graphical user interface (GUI).
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The game features player interaction through a paddle, a ball with variable speed, and four distinct stages with destructible bricks.
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Implemented collision detection and scoring mechanics using object-oriented programming principles in Java. Brick destruction updates the score based on a color-based scoring system.
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Skills:
- Java
- Git
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About
• Applied GUI applications. • Inherited increase in ball speed with every hit on the brick. • Exception handling for wrong key pressed.
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