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[LZ] Only load the compressed enemy, graphics, and music packfiles once
Caching every .DAT file is not only tedious due to the data structures involved, but also wrong because replays exist and can be overwritten during the lifespan of a process. Since we only actively need these three throughout the game, we can gain enough of a load time reduction just by writing two wrapper functions. Completes M0002, funded by Arandui.
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