Encoding worker infra/auth failures: retry instead of terminal-failing the job - #972
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A fallback encoding VM (encoding-worker-fallback-c4a) booted and accepted job 6452888e but then failed because it couldn't reach the GCE metadata server to fetch its service-account token (SSLCertVerificationError / "Compute Engine Metadata server unavailable"). This bubbled up as a bare RuntimeError and hit render_video_worker's generic `except Exception` -> fail_job, terminally failing a paying customer's job with no retry. This is a property of the *worker VM*, not the encode job — the same work succeeds on a healthy worker. Now: - encoding_errors: `is_worker_infra_error()` classifier + `EncodingWorkerInfraError` (subclass of EncodingWorkerStartError so it flows through the existing park-for-auto-retry path; the final-encode Cloud Run Job retries too). - encoding_service.wait_for_completion: on a worker-reported infra/auth failure, demote the broken worker + invalidate the URL cache, then raise the recoverable typed error instead of RuntimeError. - encoding_worker_manager.demote_active_worker(): record a capacity-state cooldown for the serving fallback's machine_type@zone and clear active_override so the retry re-selects a different, healthy VM. Scoped to fallbacks — never family-demotes the fast c4d primary on a rare blip. Also: - match_judge: downgrade the two graceful-degradation logger.exception calls to logger.warning(exc_info=True) so a transient AI blip that returns no-suggestion stops paging as a red "new error pattern". - happy-path E2E: tolerate slow encoder cold-starts at the preview step (scope the alert check to the modal to kill the empty-alert false positive; recover the "Proceed to Instrumental" button via reload+reopen). The final assertion stays authoritative, so genuinely broken generation still fails. Tests: new coverage for the classifier, demotion, wait_for_completion classification, and render-worker parking on infra failure (177 passing in the encoding/worker/match-judge suites). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- e2e: gate the modal error-alert check on isVisible() before textContent() so the happy path (no alert) doesn't block on Playwright's default 30s wait-for-element. - encoding_service: coerce the worker-reported error to str() before infra classification, guarding against a non-string error payload. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 2 included reviews per hour; 0 remain after this review. WalkthroughThe change classifies worker infrastructure failures, demotes affected fallback workers, invalidates cached URLs, and parks jobs for retry. It also adjusts match-judge logging, improves preview E2E recovery, and updates the project version to 0.217.0. ChangesWorker infrastructure recovery
Match-judge failure logging
E2E recovery and release metadata
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to This change improves recovery from worker authentication and infrastructure failures, but some encoding paths can still terminally fail instead of retrying, and a failed retry trigger can leave jobs outside automatic recovery; concurrent worker changes may also misroute recovery. These are material availability risks that should be fixed or explicitly accepted before merge. Sequence Diagram(s)sequenceDiagram
participant EncodingWorker
participant wait_for_completion
participant EncodingWorkerManager
participant process_render_video
EncodingWorker->>wait_for_completion: report failed job error
wait_for_completion->>wait_for_completion: classify infrastructure markers
wait_for_completion->>EncodingWorkerManager: demote_active_worker
wait_for_completion->>wait_for_completion: invalidate cached URL
wait_for_completion->>process_render_video: raise EncodingWorkerInfraError
process_render_video->>process_render_video: transition to RENDER_PENDING_CAPACITY
Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 69.57% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 23 functions across 9 files. (1 skipped: 1 unsupported.)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Inline comments:
In `@docs/TROUBLESHOOTING.md`:
- Line 82: Revise the troubleshooting documentation around wait_for_completion
and demote_active_worker to remove the guarantee that retries select a different
healthy worker. State that demotion applies a cooldown and makes the retry
prefer another worker, while acknowledging the same fallback may be selected if
no preferred candidate is available.
In `@frontend/e2e/production/happy-path-real-user.spec.ts`:
- Line 748: Update the proceed-button handling in the happy-path test to require
the button to be both visible and enabled before proceeding, so a visible
disabled button triggers the recovery path. Replace the visibility-only
assertion with the appropriate enabled-state check while preserving the existing
timeout and fallback behavior.
- Line 748: Replace the immediate isVisible check for proceedBtn with a waited
visibility check using waitFor({ state: "visible", timeout: TIMEOUTS.action })
or a caught toBeVisible assertion, and apply the same change to reopenBtn so
both recovery controls wait for appearance before proceeding.
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📒 Files selected for processing (11)
backend/services/encoding_errors.pybackend/services/encoding_service.pybackend/services/encoding_worker_manager.pybackend/services/match_judge/service.pybackend/tests/test_encoding_errors.pybackend/tests/test_encoding_service.pybackend/tests/test_encoding_worker_manager.pybackend/tests/test_render_video_worker_capacity.pydocs/TROUBLESHOOTING.mdfrontend/e2e/production/happy-path-real-user.spec.tspyproject.toml
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- e2e: require the "Proceed to Instrumental" button to be *enabled* (not just visible) before proceeding, so a visible-but-disabled button (no-lyrics state) triggers the recovery path rather than being accepted. - docs: clarify that demote_active_worker() makes the retry *prefer* a different worker via cooldown deprioritisation — it's not a hard exclusion, so the same fallback family can still be picked if nothing better can start. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Why
Prod alert burst (2026-08-31): a paying customer's job (
6452888e) was terminally failed — its render worker error was:Root cause: the c4d primary pair was in a zonal stockout (503 on start), so the render fell back to
encoding-worker-fallback-c4a. That fallback VM booted and accepted the job but then couldn't reach the GCE metadata server to fetch its service-account token, so it couldn't touch GCS and died mid-encode. This surfaced as a bareRuntimeError, hitrender_video_worker's genericexcept Exception→fail_job, and lost the job with no retry — even though the exact same work succeeds on any healthy worker.The same alert burst also included the daily E2E happy-path failure (the encoder being offline made the preview step flaky) and a benign
match-judge AI call failed; returning no-suggestionred-error page. All three are addressed here.What
1. Encoding infra/auth failures are now recoverable (primary fix)
encoding_errors.py:is_worker_infra_error()classifier (metadata / SSL-cert / missing-credentials markers, deliberately specific so a real ffmpeg/input error never matches) + newEncodingWorkerInfraError— a subclass ofEncodingWorkerStartErrorso it flows through the existing park-for-auto-retry path with zero changes to the render worker'sexcept(and the final-encode Cloud Run Job retries too).encoding_service.wait_for_completion(): on a worker-reported infra/auth failure, demote the broken worker + invalidate the URL cache, then raise the recoverable typed error instead ofRuntimeError.encoding_worker_manager.demote_active_worker(): records a capacity-state cooldown for the serving fallback'smachine_type@zoneand clearsactive_override, so the retry re-selects a different, healthy VM. Scoped to fallbacks only — it never family-demotes the fast c4d primary on a rare blip.2. match-judge noise — the two graceful-degradation
logger.exceptioncalls becomelogger.warning(exc_info=True), so a transient Vertex/Gemini blip that safely returns no-suggestion stops paging as a red "new error pattern".3. Happy-path E2E robustness — tolerate slow encoder cold-starts at the preview step: scope the alert check to the modal (kills the spurious empty-
[role=alert]"Preview error:" from run #151) and recover the "Proceed to Instrumental" button via reload+reopen. The final assertion stays authoritative, so genuinely broken generation still fails the smoke test.Testing
test_encoding_errors.py),demote_active_worker(fallback demote+clear, primary no-op, never-raises),wait_for_completioninfra classification (+ demote/invalidate, and no-manager path), and render worker parks (not fails) onEncodingWorkerInfraError.python -m pytestacross the encoding / worker / match-judge suites: 177 passed locally.Not in this PR (infra, needs Andrew / GCP write)
encoding-worker-a(c4d, us-central1-c) is chronically 503 on start (zonal stockout) — that's why the "Encoder offline" footer showed in the E2E. This change makes the fallback path robust to it, but the underlying c4d capacity/zone choice is an infra decision (secret/VM change; my GCP access is read-only). Worth deciding whether to repin the primary family/zone or promote a fallback.🤖 Generated with Claude Code
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