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photo: RemotelyHQ.webp | ||
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Remotely was an online-first company developing immersive communication tools with a goal of improving emotional wellbeing and engagement of workers in online meetings. I was a Lead Artist on the self-titled project, a realtime 3D online web platform and meeting tool. | ||
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Remotely was built using Unity3D and deployed on the web using WebGL. It was a challenging project from a technical perspective. Unity's WebGL deployment was buggy and underdeveloped at the time and there were huge compatibility and optimizations issues across platforms and browsers. | ||
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![Remotely Screenshot](RemotelyMuseum.webp) | ||
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![Remotely Screenshot](RemotelyMoleGame.webp) |
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photo: ZeroKing01.webp | ||
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I was a Technical Artist at Zero King, a studio with their first self-titled online competitive space shooter [Zero King](https://store.steampowered.com/app/2675370/Zero_King/). | ||
I was responsible for defining the early alpha stage visual design and realtime rendering techniques, visual effects and environment lighting. | ||
Zero King was build using Unity3D engine during my tenure. | ||
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