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63 changes: 63 additions & 0 deletions content/text/meta/cv.txt
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---

I'm a technologist, balancing my creative practices between software, hardware, digital and analogue.

Currently doing research in Stable Diffusion workflow design and AI pipelines for generative content authoring. Talk to me if you want to learn more about AI art pipelines and how you can leverage Open Source technologies of this domain at your business.

I specialize in interactive applications, video games and digital media. I facilitate R&D, design, prototyping, development, user experience research, consulting and project management.

I have experience with with VR and mobile application development, while primarily working in Unity game engine, doing everything from 2D/3D art and design, animation, motion tracking, motion control, shaders, sound design, music production and tool development.

I have experience prototyping with IoT hardware such as Raspberry Pi, arduino and ESP32 and UAV drone technology. I've done CAD and small run manufacturing using CNC machines, working with wood, metal and carbon fibre.

I've been involved in a number of social media campaigns for past projects, front-end web development, photography, podcasting, video production for interviews, video game trailers and youtube format content.

I'm interested working with companies that aren't shy to invest in unknown futures and support R&D efforts to open new business opportunities.

### [Zero King](Zero_King)
#### *Technical Artist*
_Aug 2023 - Dec 2023_
Helped define early stage visual identity for the Zero King game. Authored environment art, shaders and interactive visual effects. Conducted R&D in the field of generative AI and it's applications in early stage game prototyping.

### [RemotelyHQ](Remotely)
#### *Lead Technical Artist*
_Jul 2020 - Aug 2022_
Was responsible for developing and optimizing the front-end of a virtual communication platform for the web. Using the Unity3D engine, we developed a voice-enabled virtual world for remote work and collaboration with customizable avatars. Responsible for environment and character creation pipelines.

### [JBA (SkillsVR)](Skills_VR)
#### *Art Lead*
_Jan 2019 - Jul 2020_
Managing a team of artists, we delivered 6 learning modules in Construction, Traffic Management, Prefabricated housing, Health & Safety, Confined Spaces and Working at Heights industries.
Dove deep into performance optimization for standalone VR, established art pipelines from git through to software and middleware workflow development, built and integrated 3D visuals and visual effects optimized for mobile, developed export pipelines and editor tooling for the art team.

### Yoobee
#### *Lecturer of Game Art & Development*
_Feb 2017 - Dec 2018_
I Lead a re-development and NZQA compliance effort of the _Game Art and Development_ diploma curriculum.
During the two years I taught a cohort of students the game development process from game design theory, playtesting methodologies, introduction to programming, 3D art and animation, rapid prototyping, basics of marketing and distribution.

### [Frogshark](Frogshark)
#### *Co-founder*
_Feb 2014 - Dec 2016_
Co-founded an indie game studio in a team of 3.
Business responsibilities include marketing, PR & video production, community management & social media.
Production responsibilities include SFX design, music composition and 3D art.

### Auckland University of technology
#### *Lecturer*
_Feb 2016 - Jun 2016_
Course leader for 3D Visualisation at AUT. Assisting students on their elective projects using Unity3D game engine to create interactive data visualizations.

### Gameloft
#### 3D Artist, Technical Artist
_Sep 2010 - Feb 2014_
Environment artist on Silent Ops mobile game,
VFX Artist on My Little Pony mobile game,
Technical Artist on Ice Age Adventures mobile game.

### Weta Productions
#### VFX Artist
_Dec 2009 - Apr 2010_
Visual effects artist on documentary films "Supercontinents" and "Mutant Planet".
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---
_nomand_ is my alias and the name I go by on various networks and communities online.

I was born in Russia, currently based in New Zealand. I'm a technologist and multimedia artist with projects spanning various disciplines and mediums. [Work with me](runningtap)
I was born in USSR, moved to Aotearoa (New Zealand), living a nomadic life aboard [Irie](Irie). I'm a technologist and multimedia artist with projects spanning various disciplines and mediums. [Monoist](https://en.wikipedia.org/wiki/Monism), [hacker](https://monoskop.org/images/8/85/Wark_McKenzie_A_Hacker_Manifesto.pdf)

[Work with me](runningtap)

Find how you can support me and my work [here](support)
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="author" content="Alexey Botkov">
<meta name="description" content="Legacy"/>
<meta name="keywords" content="portfolio, homepage" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">

<meta name="og:site_name" content="Legacy"/>
<meta name="og:title" content="Legacy"/>
<meta name="og:description" content="Creations by Alexey Botkov."/>
<meta name="og:image" content="" />

<link rel="stylesheet" type="text/css" href="../src/css/main.css"/>
<link rel='shortcut icon' type='image/x-icon' href='../src/templates/favicon.ico' />

<title>Legacy: cv</title>
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<section><h1>Cv</h1><p class="breadcrumb"><a href="meta.html">Meta</a>&nbsp ‣ &nbsp<a href="cv.html">Cv</a></p><p><ul class='toc'></ul></p><p>I'm a technologist, balancing my creative practices between software, hardware, digital and analogue.</p>
<p>Currently doing research in Stable Diffusion workflow design and AI pipelines for generative content authoring. Talk to me if you want to learn more about AI art pipelines and how you can leverage Open Source technologies of this domain at your business.</p>
<p>I specialize in interactive applications, video games and digital media. I facilitate R&amp;D, design, prototyping, development, user experience research, consulting and project management.</p>
<p>I have experience with with VR and mobile application development, while primarily working in Unity game engine, doing everything from 2D/3D art and design, animation, motion tracking, motion control, shaders, sound design, music production and tool development.</p>
<p>I have experience prototyping with IoT hardware such as Raspberry Pi, arduino and ESP32 and UAV drone technology. I've done CAD and small run manufacturing using CNC machines, working with wood, metal and carbon fibre.</p>
<p>I've been involved in a number of social media campaigns for past projects, front-end web development, photography, podcasting, video production for interviews, video game trailers and youtube format content.</p>
<p>I'm interested working with companies that aren't shy to invest in unknown futures and support R&amp;D efforts to open new business opportunities.</p>
<h3 id="zero-king"><a href="Zero_King.html">Zero King</a></h3>
<h4 id="technical-artist"><em>Technical Artist</em></h4>
<p><em>Aug 2023 - Dec 2023</em><br />
Helped define early stage visual identity for the Zero King game. Authored environment art, shaders and interactive visual effects. Conducted R&amp;D in the field of generative AI and it's applications in early stage game prototyping.</p>
<h3 id="remotelyhq"><a href="Remotely.html">RemotelyHQ</a></h3>
<h4 id="lead-technical-artist"><em>Lead Technical Artist</em></h4>
<p><em>Jul 2020 - Aug 2022</em><br />
Was responsible for developing and optimizing the front-end of a virtual communication platform for the web. Using the Unity3D engine, we developed a voice-enabled virtual world for remote work and collaboration with customizable avatars. Responsible for environment and character creation pipelines.</p>
<h3 id="jba-skillsvr"><a href="Skills_VR.html">JBA (SkillsVR)</a></h3>
<h4 id="art-lead"><em>Art Lead</em></h4>
<p><em>Jan 2019 - Jul 2020</em><br />
Managing a team of artists, we delivered 6 learning modules in Construction, Traffic Management, Prefabricated housing, Health &amp; Safety, Confined Spaces and Working at Heights industries.
Dove deep into performance optimization for standalone VR, established art pipelines from git through to software and middleware workflow development, built and integrated 3D visuals and visual effects optimized for mobile, developed export pipelines and editor tooling for the art team.</p>
<h3 id="yoobee">Yoobee</h3>
<h4 id="lecturer-of-game-art-development"><em>Lecturer of Game Art &amp; Development</em></h4>
<p><em>Feb 2017 - Dec 2018</em><br />
I Lead a re-development and NZQA compliance effort of the <em>Game Art and Development</em> diploma curriculum.
During the two years I taught a cohort of students the game development process from game design theory, playtesting methodologies, introduction to programming, 3D art and animation, rapid prototyping, basics of marketing and distribution.</p>
<h3 id="frogshark"><a href="Frogshark.html">Frogshark</a></h3>
<h4 id="co-founder"><em>Co-founder</em></h4>
<p><em>Feb 2014 - Dec 2016</em><br />
Co-founded an indie game studio in a team of 3.
Business responsibilities include marketing, PR &amp; video production, community management &amp; social media.
Production responsibilities include SFX design, music composition and 3D art.</p>
<h3 id="auckland-university-of-technology">Auckland University of technology</h3>
<h4 id="lecturer"><em>Lecturer</em></h4>
<p><em>Feb 2016 - Jun 2016</em><br />
Course leader for 3D Visualisation at AUT. Assisting students on their elective projects using Unity3D game engine to create interactive data visualizations.</p>
<h3 id="gameloft">Gameloft</h3>
<h4 id="3d-artist-technical-artist">3D Artist, Technical Artist</h4>
<p><em>Sep 2010 - Feb 2014</em><br />
Environment artist on Silent Ops mobile game,
VFX Artist on My Little Pony mobile game,
Technical Artist on Ice Age Adventures mobile game.</p>
<h3 id="weta-productions">Weta Productions</h3>
<h4 id="vfx-artist">VFX Artist</h4>
<p><em>Dec 2009 - Apr 2010</em><br />
Visual effects artist on documentary films "Supercontinents" and "Mutant Planet".</p></section>
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