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refactor buffer storage 4 #179
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Original file line number | Diff line number | Diff line change | ||
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@@ -1000,19 +1000,24 @@ export class BufferManager { | |||
// but since they relate to Regl, | ||||
// I want them in this file instead. | ||||
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private regl: Regl; | ||||
public renderer: ReglRenderer; | ||||
private bufferMap: WeakMap<ArrayBufferView, DS.BufferLocation> = new Map(); | ||||
private bufferMap: WeakMap<ArrayBufferView, DS.BufferLocation<Buffer>> = new Map(); | ||||
private arrayMap: TupleMap<string | Tile, ArrayBufferView> = new TupleMap(); | ||||
public ixInTileBuffer: DS.BufferLocation; | ||||
public ixInTileBuffer: DS.BufferLocation<Buffer>; | ||||
// A list of integers. Used internally. | ||||
private _integer_array?: Float32Array; | ||||
// A buffer populated from that list. | ||||
private _integer_buffer?: Buffer; | ||||
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constructor(renderer: ReglRenderer) { | ||||
this.regl = renderer.regl; | ||||
this.renderer = renderer; | ||||
this.regl = renderer.regl; | ||||
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console.log(this.regl) | ||||
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// Reuse the same buffer for all `ix_in_tile` keys, because | ||||
// it's just a set of integers going up. | ||||
this.ixInTileBuffer = { | ||||
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@@ -1041,7 +1046,7 @@ export class BufferManager { | |||
return this._integer_buffer; | ||||
} | ||||
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get(k: Some<string | Tile>): DS.BufferLocation | null { | ||||
get(k: Some<string | Tile>): DS.BufferLocation<Buffer> | null { | ||||
const a = this.bufferMap.get(this.arrayMap.get(k)); | ||||
return a; | ||||
} | ||||
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@@ -1249,7 +1254,7 @@ export function getNestedVector( | |||
return column; | ||||
} | ||||
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class MultipurposeBufferSet { | ||||
export abstract class BufferSet<BufferType = Buffer, BufferLocationType extends DS.BufferLocation<BufferType> = DS.BufferLocation<BufferType>> { | ||||
// An abstraction creating an expandable set of buffers that can be subdivided | ||||
// to put more than one variable on the same | ||||
// block of memory. Reusing buffers this way can have performance benefits over allocating | ||||
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@@ -1258,53 +1263,51 @@ class MultipurposeBufferSet { | |||
// The general purpose here is to call 'allocate_block' that releases a block of memory | ||||
// to use in creating a new array to be passed to regl. | ||||
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private regl: Regl; | ||||
private buffers: Buffer[]; | ||||
protected buffers: BufferType[]; | ||||
public buffer_size: number; | ||||
private pointer: number; // the byte offset to start the next allocation from. | ||||
private freed_buffers: DS.BufferLocation[] = []; | ||||
protected pointer: number; // the byte offset to start the next allocation from. | ||||
protected freed_buffers: BufferLocationType[] = []; | ||||
/** | ||||
* | ||||
* @param regl the Regl context we're using. | ||||
* @param buffer_size The number of bytes on each strip of memory that we'll ask for. | ||||
*/ | ||||
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constructor(regl: Regl, buffer_size: number) { | ||||
this.regl = regl; | ||||
constructor(buffer_size: number) { | ||||
this.buffer_size = buffer_size; | ||||
this.buffers = []; | ||||
// Track the ends in case we want to allocate smaller items. | ||||
this.pointer = 0; | ||||
this.generate_new_buffer(); | ||||
} | ||||
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generate_new_buffer() { | ||||
if (this.buffers.length && this.buffer_size - this.pointer > 128) { | ||||
// mark any remaining space longer than 128 bytes as available. | ||||
this.freed_buffers.push({ | ||||
buffer: this.buffers[0], | ||||
offset: this.pointer, | ||||
stride: 4, // meaningless here. | ||||
byte_size: this.buffer_size - this.pointer, | ||||
}); | ||||
console.log("YOOO") | ||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
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const leftover = this._create_leftover_buffer(); | ||||
this.freed_buffers.push(leftover); | ||||
} | ||||
this.pointer = 0; | ||||
// Adds to beginning of list. | ||||
this.buffers.unshift( | ||||
this.regl.buffer({ | ||||
type: 'float', | ||||
length: this.buffer_size, | ||||
usage: 'dynamic', | ||||
}), | ||||
this._create_buffer() | ||||
); | ||||
} | ||||
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// We need a method to create a new instance of the buffer type. | ||||
abstract _create_buffer() : BufferType; | ||||
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// And one to mark the leftover space on the current buffer as available | ||||
// so it can be re-allocated later if needed. | ||||
abstract _create_leftover_buffer() : BufferLocationType; | ||||
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/** | ||||
* Freeing a block means just adding its space back into the list of open blocks. | ||||
* There's no need to actually zero out the memory or anything. | ||||
* | ||||
* @param buff The location of the buffer we're done with. | ||||
*/ | ||||
free_block(buff: DS.BufferLocation) { | ||||
free_block(buff: BufferLocationType) { | ||||
this.freed_buffers.push(buff); | ||||
} | ||||
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@@ -1315,9 +1318,11 @@ class MultipurposeBufferSet { | |||
* @returns | ||||
*/ | ||||
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allocate_block(items: number, bytes_per_item: number): DS.BufferLocation { | ||||
allocate_block(items: number, bytes_per_item: number = 1): DS.BufferLocation<BufferType> { | ||||
// Call dibs on a block of this buffer. | ||||
// NB size is in **bytes** | ||||
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const bytes_needed = items * bytes_per_item; | ||||
let i = 0; | ||||
for (const buffer_loc of this.freed_buffers) { | ||||
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@@ -1331,32 +1336,64 @@ class MultipurposeBufferSet { | |||
buffer: buffer_loc.buffer, | ||||
offset: buffer_loc.offset, | ||||
stride: bytes_per_item, | ||||
byte_size: bytes_needed, | ||||
size: bytes_needed, | ||||
}; | ||||
return v; | ||||
} | ||||
i += 1; | ||||
} | ||||
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if (this.pointer + items * bytes_per_item > this.buffer_size) { | ||||
// If we have no buffers, or the last one is full, move to the next one. | ||||
if (this.buffers.length === 0 || this.pointer + items * bytes_per_item > this.buffer_size) { | ||||
// May lead to ragged ends. Could be smarter about reallocation here, | ||||
// too. | ||||
console.log("GENERATING") | ||||
this.generate_new_buffer(); | ||||
} | ||||
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const value: DS.BufferLocation = { | ||||
const value: DS.BufferLocation<BufferType> = { | ||||
// First slot stores the active buffer. | ||||
buffer: this.buffers[0], | ||||
offset: this.pointer, | ||||
stride: bytes_per_item, | ||||
byte_size: items * bytes_per_item, | ||||
}; | ||||
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console.log(value.byte_size) | ||||
this.pointer += items * bytes_per_item; | ||||
return value; | ||||
} | ||||
} | ||||
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class MultipurposeBufferSet extends BufferSet<Buffer> { | ||||
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private regl: Regl; | ||||
constructor(regl: Regl, buffer_size: number) { | ||||
console.log("USING REGL", regl) | ||||
super(buffer_size); | ||||
this.regl = regl; | ||||
} | ||||
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_create_buffer() { | ||||
console.log("A") | ||||
const buffer = this.regl.buffer({ | ||||
type: 'float', | ||||
length: this.buffer_size, | ||||
usage: 'dynamic', | ||||
}); | ||||
console.log("C") | ||||
return buffer | ||||
} | ||||
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_create_leftover_buffer() : DS.BufferLocation<Buffer> { | ||||
return { | ||||
buffer: this.buffers[0], | ||||
offset: this.pointer, | ||||
stride: 4, // meaningless here. | ||||
byte_size: this.buffer_size - this.pointer, | ||||
} | ||||
} | ||||
} | ||||
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/** | ||||
* | ||||
* @param prefs The preferences object to be used. | ||||
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -11,11 +11,11 @@ import type { | |
Timestamp, | ||
Utf8, | ||
Vector, | ||
Type, | ||
} from 'apache-arrow'; | ||
import type { Renderer } from './rendering'; | ||
import type { Deeptable } from './Deeptable'; | ||
import type { ConcreteAesthetic } from './aesthetics/StatefulAesthetic'; | ||
import type { Buffer } from 'regl'; | ||
import type { DataSelection } from './selection'; | ||
import { Scatterplot } from './scatterplot'; | ||
import { ZoomTransform } from 'd3-zoom'; | ||
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@@ -29,15 +29,20 @@ export type { Renderer, Deeptable, ConcreteAesthetic }; | |
* can find data on it. | ||
* | ||
* Note that the byte_size is *for the buffer*, and that individual elements | ||
* may take views of it less than the byte_size. | ||
* may take views of it less` than the byte_size. | ||
*/ | ||
export type BufferLocation = { | ||
buffer: Buffer; | ||
export interface BufferLocation<T> { | ||
buffer: T; | ||
offset: number; | ||
stride: number; | ||
byte_size: number; // in bytes; | ||
stride?: number; | ||
byte_size?: number; // in bytes; | ||
}; | ||
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export type WebGPUBufferLocation = BufferLocation<GPUBuffer> & { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This might have to wait if we don't do the webGPU imports. |
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arrowType?: Type, | ||
paddedSize: number; | ||
} | ||
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export type Newable<T> = { new (...args: unknown[]): T }; | ||
export type PointFunction<T = number> = (p: StructRowProxy) => T; | ||
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The code initializes a
WeakMap
but incorrectly uses theMap
constructor. To fix the type mismatch, replacenew Map()
withnew WeakMap()
. This will ensure the implementation matches the declared type and maintains the intended weak reference behavior.Spotted by Graphite Reviewer
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