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Clone Project

This project use godot-cpp project as submodule. So to clone it you must pass --recursive into git command:

git clone --recursive https://github.com/nongvantinh/godot-gdnative.git

if you forgot to add --recursive when you clone project then you must run command:

git submodule update --init --recursive

Build project

First navigate to godot-cpp folder, and build cpp binding from there, you only needs to do this once.

cd godot-cpp
scons generate_bindings=yes -j16 platform=windows 
scons generate_bindings=yes -j16 platform=linux 
scons generate_bindings=yes -j16 platform=freebsd 
scons generate_bindings=yes -j16 platform=osx
scons generate_bindings=yes -j16 platform=ios
scons generate_bindings=yes -j16 platform=javascript

scons generate_bindings=yes -j16 platform=android android_arch=armv7
scons generate_bindings=yes -j16 platform=android android_arch=arm64v8
scons generate_bindings=yes -j16 platform=android android_arch=x86
scons generate_bindings=yes -j16 platform=android android_arch=x86_64

cd ..

scons -j16 platform=windows 
scons -j16 platform=linux 
scons -j16 platform=freebsd 
scons -j16 platform=osx
scons -j16 platform=ios
scons -j16 platform=javascript

scons -j16 platform=android android_arch=armv7
scons -j16 platform=android android_arch=arm64v8
scons -j16 platform=android android_arch=x86
scons -j16 platform=android android_arch=x86_64


  • the command above is for copy and paste purpose, you can only compile for host platform. Cross-comppile is not support.
  • You can compile for android if you are using host: windows, linux, osx and android ndk must installed and add it to path variable with name ANDROID_NDK_ROOT or pass it when you calling scons: scons generate_bindings=yes -j16 platform=android android_arch=**armv7** ANDROID_NDK_ROOT="/PATH-TO-ANDROID-NDK/"

run scons -h or look at SConstruct file for more information.

Development advice

  • One thing to remember: Never use Godot class outside your GDClass, because editor haven't loaded until it initialize.
  • Example Enet created in GDNative Godot 3.3.2

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