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That is a simple project just to show the equation of a catenary generating a curve in a rope (or wire) with procedural mesh in c# code

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Procedural-Rope-Generator

That is a simple project just to show the equation of a catenary generating a curve in a rope (or wire) with procedural mesh in c# code

(Catenary equation is the simulation of wire a catenary is the curve that an idealized hanging chain or cable assumes under its own weight when supported only at its ends.)

After found the curve points the code call a function to show the curves by segments. it is possible to choose what kind of segment you want to represent by Line Renderer or by a segments of PrimitiveType of unity. cube, sphere ...

You can use the catenary script at editor mode.

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Um simples projeto para demonstar a formula da catenaria. A catenaria é uma equação para simular a força da gravidade em um fio (corda/linha) penturado em duas extremidades sem usar a física(hinge joint) da unity.

Após a função encontrar a curva em pontos ela chama outra função para representar a curta visualmente. Duas funções foram criadas, uma com line Rendere e outra com geração de segmentos de mesh. uma tentativa para Mesh procedural.

o script catenary pode ser usado em editor mode

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That is a simple project just to show the equation of a catenary generating a curve in a rope (or wire) with procedural mesh in c# code

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